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Re: FTMMORPG 4.12

Posted: Tue May 26, 2015 7:34 pm
by blitzcraig
I still love the potion belt idea for what it's worth ;)

Re: FTMMORPG 4.12

Posted: Wed May 27, 2015 2:05 pm
by Moonraker
blitzcraig wrote:I still love the potion belt idea for what it's worth ;)
Ya that would b cool.

And I bought the back pack expansion right away

Re: FTMMORPG 4.12

Posted: Wed May 27, 2015 8:47 pm
by re4ction
First off im sry I have to be kinda mean here BUT
I was told that new update is comming next week
And that was 4 weeks ago
And then after this time all u got is this ?
You might work on other stuff besides but this update was pretty ... weird
I mean its good that u can now see if someones muted
Really good BUT
Additional backpack ????? Really ? Since pets appeared no one really asked dor that anymore
This is just another thing that boosts the large players and mages even more
Im totally with rear
Why even more potion space ?? Do u read the comment section ?
So much BRILLIANT ideas where mentioned by some ppl but nothing happened
And now something that is completely unbalancing
Sry that this came a lil mean but im very disappointed

Re: FTMMORPG 4.12

Posted: Wed May 27, 2015 9:13 pm
by Gandalf
i did not announce a new update last weeks. idk, where you have that piece of information from :\

about a major update with pvp fixes... we have a meeting in september and i am very confident, that afterwards, the majority of players will be happy with it.

Re: FTMMORPG 4.12

Posted: Sun May 31, 2015 6:53 am
by uPgradE
I had two pets (full) when I bought extra pack..
So, does bought pack become #4?... if all packs empty when buy, is it #2 pack?

Would be nice to know what items are in what pack..

Any way to set pets/pack like rpg?.. a small icon of what pet has in selected pack?

Re: FTMMORPG 4.12

Posted: Sun May 31, 2015 8:22 am
by rearrow
good question. u want valueble items in pack 1 or 2.not on pet in case it dies. would be nice to be able to move stuff netween packs too

Re: FTMMORPG 4.12

Posted: Sun May 31, 2015 10:18 am
by kollex
don't worry. i'm pretty sure the purchased 'pack' will always be number 2, as you understand it, because there are no real 'packs', tied to you or pets, if i understand correctly :)

"there is no spoon" ;)

Re: FTMMORPG 4.12

Posted: Sun May 31, 2015 11:48 am
by rearrow
ooh i thought thats why im.so slow. luggin these packs around.;)
btw weigth slowing u down. seen it insome games.
it makes for some tactical decsions.

but i dont see it happening here.
ft seems to be getting easier toattract more new and casual players.

it seems that complexity is mostly added in clan context. like the different storage of buildings the choice on how to use it (missiles, resources, items).
i would like more tactical.choices in player setup. but this might be in the pvp review lol.
aother idea: how about more skills for each class, but u only have 3 active. if u level u can choose which skills u want available during that lvl.

hmmm maybe this should be copied to suggestion section.

Re: FTMMORPG 4.12

Posted: Sun May 31, 2015 4:05 pm
by just joe
There is a way to move things in packs. If you have something in pack 1 or 2 that is expendable and items in pack 3 etc. that you don't want to lose, discard items from 1 and 2, then pick them back up. Everything moves forward in the order and the items eventually get to pack 1 or 2.

Re: FTMMORPG 4.12

Posted: Sun May 31, 2015 4:31 pm
by rearrow
yeah tbats what i do now. but hard in battle if ur pet is bein killed.