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Re: Holiday Map

Posted: Sat Jul 04, 2015 4:01 am
by Bence
Inclufing many accounts.

Re: Holiday Map

Posted: Sat Jul 04, 2015 4:01 am
by naomi
ahahaha...spam

Re: Holiday Map

Posted: Sat Jul 04, 2015 4:11 am
by RedRed
WHERE IS THE PORTAL!!!! SYSTEM RESTARTED AND NOTHING HAS CHANGED

Re: Holiday Map

Posted: Sat Jul 04, 2015 5:35 am
by blitzcraig
Due to some other issues (with very bad timing) the portal will not be opened until at least 1pm game time (7 1/2 hours from now... possibly longer.

after it opens, it should be open for 36-48 hours

for those who were waiting, we apologize... AYC is doing a party now though so have fun with that ;)

current boss spawn installations for all maps for 4th july 2

Posted: Sat Jul 04, 2015 5:34 pm
by Gandalf
hi! here is the current boss spawn list for the event starting at 4th july 2015. it is kind of beta. due to the server crash last night, i am very tired and might have messed something up :(

so feel free to comment and also, you can make suggestions, which items you like/dislike as drops there :)

Code: Select all

# special event info

*/30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar all msg Have fun... the portal on start map opened and has special drops.

# maps 660-666 for special events (boss spawns, regular ones already added)

# map 666 for levels 1000 and higher
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 85 count:3 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 403 count:2 pos:35.27 item:40 chance:200
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 408 count:3 pos:35.48 item:357 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 430 count:2 hp:1000000 xp:5000000 str:10000 arm:1000 dex:100 item:359 pos:67.50 chance:200
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 408 count:1 hp:4000000 xp:80000000 str:50000 arm:1000 dex:1000 item:358 pos:30.67 chance:300

# map 665 for levels 700-1000
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 85 count:3 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 403 count:2 pos:35.27 item:361 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 408 count:3 pos:35.48 item:360 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 430 count:2 hp:100000 xp:500000 str:2000 arm:100 dex:100 item:359 pos:67.50 chance:300
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 408 count:1 hp:1000000 xp:10000000 str:5000 arm:100 dex:100 item:358 pos:30.67 chance:200

# map 664 for levels 500-700           
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 85 count:2 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 403 count:2 pos:35.27 item:362 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 408 count:3 pos:35.48 item:364 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 430 count:2 hp:100000 xp:500000 str:5000 arm:100 dex:100 item:365 pos:67.50 chance:200
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 408 count:1 hp:1000000 xp:10000000 str:10000 arm:100 dex:1000 item:31 pos:30.67 chance:200

# map 663 for levels 350-500
*/2 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 85 count:1 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 404 count:2 pos:35.27 item:362 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 408 count:3 pos:35.48 item:364 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 430 count:2 item:359 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 408 count:1 item:358 pos:30.67 chance:100

# map 662 for levels 220-350
*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 85 count:1 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 430 count:2 pos:35.27 item:362 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 417 count:3 pos:35.48 item:364 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 411 count:2 item:359 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 410 count:1 item:358 pos:30.67 chance:100

# map 661 for levels 100-220
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 85 count:1 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 84 count:2 pos:35.27 item:98 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 89 count:3 pos:35.48 item:168 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 91 count:2 item:248 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 404 count:1 item:253 pos:30.67 chance:100

# map 660 for levels 0-100

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 413 pos:35.27 count:2 item:278 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 414 pos:35.48 count:2 item:315 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 400 count:1 item:343 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 90 count:1 item:43 pos:30.67 chance:100

that you are able to read such a line, i give 1 example (all are the same built):
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 90 count:1 item:43 pos:30.67 chance:20
-> */15 means this spawn is every 15min.
-> 660.660 means that the monster spawns on map 660 (which is level 0-100)
-> /s 90 means monster ID 90 (see here: http://dmgamestudio.com/files/manual_enemies.pdf) is spawned
-> count:1 means, that 1 monster spawns
-> item:43 means, that item 43 might be an additional drop to regular drops.
(see here: http://dmgamestudio.com/files/items.list; first column numbers)
-> pos:30.67 means, that on that map, the monster spawns there
-> chance:20 means, that the drop is 20/1000, so 2% (not 20%!)

Re: Holiday Map

Posted: Sat Jul 04, 2015 6:00 pm
by rearrow
1) all drops go to mages. they roam around and kill all. an archer, or mellee takes a minute to get it yellow and a mage comes and takes drop in a few seconds.
Doesnt GM still not realise that over lv200 mages are far more powerfull then others.
calculate max dmg per second and then decide in which dungeon a lv400 mage should be. it will be in the 1000+. in a dungeon with lv 300-500 he takes all drops unless a higher mage is present.
We need mage free maps. or split by max dmg per second. not by lvl.

2) split by lvl.makes above problem worse. as a non mage u got 0 % chance of a drop if a mage is roaming the map.
Also.now u cannot team upwith clanmates and have a clan mage heal unless hes in the same portal level

3) too many deaths on maps. at any time there seem to be 5 to 7 deaths on the 300-500 map.
mellee or archers cant tank. again the mages dont care they can run and heal and kill. .mellee and archers got no.place to healand have to.leave portal or die.any of these looses their xp or slim chance of drop. at least here most mages refused to heal and actually lead deaths to mellee and archers who are red.

In short: nice event IF U ARE A MAGE.
Others just die , loose their xp and got an almost non existent chance of a drop.

I hoped GM had learned from haloween map but sadly its worse now.

appreciate all the hard work of mods and admins, but this is just too unbalanced.might as well give free lvls and items to the mages and kill all others.

Re: Holiday Map

Posted: Sat Jul 04, 2015 6:09 pm
by Gandalf
rearrow wrote:1) all drops go to mages. they roam around and kill all. an archer, or mellee takes a minute to get it yellow and a mage comes and takes drop.
We need mage free maps

2) split by lvl.makes above problem worse. as a non mage u got 0 % chance of a drop if a mage is roaming the map.
Also.now u cannot team upwith clanmates and have a clan mage heal unless hes in the same portal level

3) too many deaths on maps. at any time there seem to be 5 to 7 deaths on the 300-500 map.
mellee or archers cant tank. again the mages dont care they can run and heal and kill. .mellee and archers got no.place to healand have to.leave portal or die.any of these looses their xp or slim chance of drop
good idea, we can have either level or class splits :) noted down.
idk, if it can be fixed with this special map event, but with next one, i am pretty confident :) i can remove some deaths for 300-500 maps :)

Re: Holiday Map

Posted: Sat Jul 04, 2015 6:15 pm
by Cleopatra
Plz remove Deaths, Fairys, worms in the 700 -1000 group
Only 7 of us (3 mages...but Sobota heals no one but himself )

Re: Holiday Map

Posted: Sat Jul 04, 2015 6:17 pm
by rearrow
thx Gandalf.would be awesome.

Re: Holiday Map

Posted: Sat Jul 04, 2015 6:48 pm
by blitzcraig
enjoy all the red, white, and blue monsters ;)

keep giving input on how to improve for next time :)