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Re: Consistency please

Posted: Tue Feb 11, 2014 3:57 pm
by Gandalf
we fight server issues atm, but they seem to be solved. we make grinders happy again soon. pls trust us :)

Re: Consistency please

Posted: Tue Feb 11, 2014 4:32 pm
by nt300
Gandalf wrote:we fight server issues atm, but they seem to be solved. we make grinders happy again soon. pls trust us :)
OK Gandalf, we are putting our trust in you. But remember, we were quite happy with the ability to grind the 8 x Cyclops, providing we have the Armour to perform such task. At this point, not even my 500+ Armour and over 180 Dex can grind those beasts, despite having the ability to do so before the update and Not Using the hp re-gen. IMO, that's a lot of armour, and such armour should count for something.

Thanks,

Re: Consistency please

Posted: Tue Feb 11, 2014 5:46 pm
by Azok
nt300 wrote:
Gandalf wrote:we fight server issues atm, but they seem to be solved. we make grinders happy again soon. pls trust us :)
OK Gandalf, we are putting our trust in you. But remember, we were quite happy with the ability to grind the 8 x Cyclops, providing we have the Armour to perform such task. At this point, not even my 500+ Armour and over 180 Dex can grind those beasts, despite having the ability to do so before the update and Not Using the hp re-gen. IMO, that's a lot of armour, and such armour should count for something.

Thanks,
Hello...
It may seem hard to battle 8x cyclops but consider this... 800dmg x8=6400dmg every few hits. Guessing you have around 40k hp. Just a guess, these guys could take you down pretty quick. Yet I see grinding parties in the cyclops dungeon all the time.
I am a level 164 archer with 277 arm and 20+k hp. I can take 2 cyclops solo without healing, 4-5 with other people around. And i have 1 natural arm.
So im sure you could safely battle and kill 3-4 cyclops easy... I also urge you to consider stats. They are a huge part of grinding.
So for now, since everything is how it is, dont bite off more than you can chew is all i can say. Image 

Non-PvP clan

Posted: Tue Feb 11, 2014 10:08 pm
by flortz3
I have a suggestion:

Can we have an option to form a clan with non-PvP status. The clan cannot be attacked, nor can it attack other clans. This clan would cost 10M to start and cost 5M to join (to prevent clan jumping in and out of non-PvP clans)... it should be ok to leave the +/- 3 levels allowance for PvP as non-clan is now.

I don't know if this is a good idea or if it would be alot of work for nothing.

Outlaws would be able to join but their outlaw status would override the peaceful clan status.

Once created as non-PvP, it can not be reset to normal. It must be disbanded and a new regular clan created.

Re: Non-PvP clan

Posted: Tue Feb 11, 2014 10:18 pm
by Dunkin
flortz3 wrote:I have a suggestion:

Can we have an option to form a clan with non-PvP status. The clan cannot be attacked, nor can it attack other clans. This clan would cost 10M to start and cost 5M to join (to prevent clan jumping in and out of non-PvP clans)... it should be ok to leave the +/- 3 levels allowance for PvP as non-clan is now.

I don't know if this is a good idea or if it would be alot of work for nothing.

Outlaws would be able to join but their outlaw status would override the peaceful clan status.

Once created as non-PvP, it can not be reset to normal. It must be disbanded and a new regular clan created.
Well Flo, i am New to this game and as i see it this game would not benefit from a non PvP Clan. If the Player Does not wish to pvp all he has to do is not join a Clan, a Clan Status Means one thing,,, Player vs Player!!!!

Now there are other things that Could be added to improve around this... Such as Obtaining a item that invokes Peace Mode... For such and such amount of time.... Player that using the item will have like 1hr or 1day of peace time, that they can not be attacked by others unless they attack someone... attacking someone would cancel the peace time...

reasoning

Posted: Tue Feb 11, 2014 11:14 pm
by flortz3
My impetus for this suggestion is because some players wish to play with others, chat through clan chat, build buildings to craft higher level items and such, but don't want to be slaughtered by level 300+ guys all day long. Perhaps this would be easier to implement by a +/- 50 lvl pvp protection?

but then again

Posted: Tue Feb 11, 2014 11:18 pm
by flortz3
No that wouldn't work cuz high level players like magix would have noone to attack lol...

eh... guess it's fine the way it is. just join a clan, craft your stuff, then get out lol

Re: Non-PvP clan

Posted: Tue Feb 11, 2014 11:52 pm
by Thefallen
I like the idea. I have NO interest in PVP, but would like to be able to craft items that can only be made within a clan.

There are more peaceful players out there than just me I am sure.

Re: Non-PvP clan

Posted: Wed Feb 12, 2014 12:20 am
by blitzcraig
I like the idea a lot. It might be easier to have friend chat, and allow all crafting outside of clan ;) ... Either one would be great

Re: Non-PvP clan

Posted: Wed Feb 12, 2014 4:05 am
by nt300
I have a "Friendly" Clan called ARM- Strength & Armour, created to build a strong tower and ONLY Craft stuff, then store them inside the building. We have no enemies, up until today, when RS clan kept attacking us, despite telling them we are Friendly Clan.

This suggestion may be a good one, but don't think Creator will do it.