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Consistency Please .

Posted: Wed Feb 12, 2014 4:37 am
by Ruffframe
Azok . The whole pointe is that we grinded this far , to be level 150 + . Another thing , proof is that class differences can be taken care or with items that can balance out the classes . Certain items that can be achievable through quests or the Famous Da-Hobbit fireworks party ( server crashs are not optional) . Fact is we earned that right to grind , tell me that this is not true .. Remember when you first started and was getting frustatrated trting to save up for whatever item (armor or boots) and some character came along and just gave you a couple of firebows , not even knowing you and by that jester of human kindness , you got your item and were hooked on the game . Not because you couldn't grind to get it . But because you might have just been ready to say . Ok thats it I'm done qith this game . Quit messing with mechanics and do some structure work . We just get use to everychange and keep getting hit with more changes , give it time to adjust .

Re: Consistency please

Posted: Wed Feb 12, 2014 4:54 am
by Azok
Ruffframe wrote:Azok . The whole pointe is that we grinded this far , to be level 150 + . Another thing , proof is that class differences can be taken care or with  items that can balance out the classes . Certain items that can be achievable through quests or the Famous Da-Hobbit fireworks party  ( server crashs are not optional) . Fact is we earned that right to grind , tell me that this is not true ..  Remember when you first started and was getting frustatrated  trting to save up for whatever item (armor or boots) and some character came along and just gave you a couple of firebows , not even knowing you and by that jester of human kindness , you got your item and were hooked on the game . Not because you couldn't grind to get it . But because  you might have just been ready to say . Ok thats it I'm done qith this game . Quit messing with mechanics and do some structure work . We just get use to everychange and keep getting hit with more changes , give it time to adjust .
When archer map was first released i had just made my first archer :) had a dwarf, mage, and sword long before that. I spent hours killing pirates for sabres and hp pots for money. I remember i thought i was rich at 700 gold. When i got a firebow at the release of the map my mind was blown when i sold my first firebow =) goes to show how long I have played this game (Waayyyy before archer map) So I know how you feel, rough. I understand your frustration etc. My suggestion was just a temporary fix. I agree some structure work or new material would be great but I dont want to seem that I am complaining. Thank you for posting Image 

Shadow Mage

Posted: Wed Feb 12, 2014 6:15 am
by flortz3
Hi Everyone,

This is for you guys and Creator, cuz I finally figured out how to use dropbox and I'm sure he's tired of PM's full of dead links lol...

Link removed by MadMikael according to forum rule #8

Included is a crappy screen capture of the animated sprite, and then a zip of the actual png files. Maybe someone with more graphics experience can improve on my idea.

Thanks!

Re: Consistency please

Posted: Wed Feb 12, 2014 6:30 am
by nt300
Ruffframe brings up a valid point.

Re: Consistency please

Posted: Wed Feb 12, 2014 3:43 pm
by OLD BALLS
Lmfao you guys are really taking things too far. It is a game! Try having triplets. You will understand then.

simple change to game mechanics to vastly improve game

Posted: Thu Feb 13, 2014 6:51 pm
by blitzcraig
Creator, please Consider the following: the method used for determining hit or miss worked very well at low levels. The game has grown and evolved a lot, but the mechanics for determining a hit/miss have not grown with it. Please change the +5/-5 (roll) to +40/-10 instead. Because there is now so much disparity in stats, the window for dexterity has become too narrow. A sword with 5 higher dex will destroy one with 50 higher str easily at medium levels (70 and up)... Please consider and reply. Thank you.

Re: simple change to game mechanics to vastly improve game

Posted: Thu Feb 13, 2014 7:25 pm
by Secular
I completely agree with this, I could have over 100 strength on someone and they would win simply for having +10 dexterity than me.

Re: simple change to game mechanics to vastly improve game

Posted: Thu Feb 13, 2014 7:25 pm
by Gandalf
but blitz, if u want pvp, use this. its tactics what dex u choose.

Re: simple change to game mechanics to vastly improve game

Posted: Thu Feb 13, 2014 7:34 pm
by blitzcraig
Gandalf, I agree..it's tactics.  What I'm saying is that there is too narrow of a window for dexterity now because everything (pvp and pvm) is so much higher level than it started a year ago... It's like this: why -5/+5 in the first place, why not just higher dex always hits, lower dex always misses?  The answer is because that makes a small amount of difference in dex (1) too important.  The +5\-5 worked great when the players and monsters were all level 50 and below.  Now, players and monsters both are much higher dex, so the "window" needs to be wider.  I recommend +40/-10.

EDIT - this will actually add to tactics because you'll have to decide is it  better for ten higher dex, but ten less str, or five str and five arm?  Etc...  ... As it is, 5 dex is more important than anything else, WAY more important.

Re: simple change to game mechanics to vastly improve game

Posted: Thu Feb 13, 2014 7:45 pm
by Gandalf
i see ur point. i think, 1:20 could be a nice constant of possible hit. atm its 1:11, so there could be some slight change. but u need some real chance of a critical hit, not 1:50 as u suggest imo.