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Re: *Bug_Report* Bug attack classe Archer

Posted: Thu Oct 22, 2026 1:54 am
by Yslayer
Previously, the archer would always focus on the enemy with the lowest health—the one closest to death. Now, with just a single step, the archer switches targets and begins attacking enemies with full health. The mechanics have been altered, and as a result, many monsters end up with low health (highlighted in red), but the archer fails to finish any of them off, leaving several in a "near-death" state or simply causing the archer to stand idle. You can test this by spawning enemies and moving around while firing; before, the archer would eliminate them one by one until the entire group was gone, but now, the archer switches targets even when the current target is still well within attack range. It’s bugged.

Re: *Bug_Report*

Posted: Thu Oct 22, 2026 1:55 am
by Yslayer
Previously, the archer would always focus on the enemy with the lowest health—the one closest to death. Now, with just a single step, the archer switches targets and begins attacking enemies with full health. The mechanics have been altered, and as a result, many monsters end up with low health (highlighted in red), but the archer fails to finish any of them off, leaving several in a "near-death" state or simply causing the archer to stand idle. You can test this by spawning enemies and moving around while firing; before, the archer would eliminate them one by one until the entire group was gone, but now, the archer switches targets even when the current target is still well within attack range. It’s bugged.

Re: *Bug_Report*

Posted: Thu Oct 22, 2026 2:08 am
by Yslayer
Could someone look into the targeting system? Previously, when we moved, we would continue attacking the same target; now, it switches targets and doesn't go back to the original one.