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Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 9:44 am
by ardesia
Thanks Kollex for fast and clear answering.

As player, I am hating this update and thinking it is very stimulting, as game designer I think it is really clever :lol:

I will answer your questions later, because I need some calculation to be made.
In order to answer, I'd like to know if it would be possible to have fire and stone missiles crafting added to towers too.

Thanks :D

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 9:56 am
by toosh
Hyhyhy:D

Our clan has two towers 4k lvl , hundreds of hours of team work, and now we have to pay for 300m every day for this? Or sold it? :D I do not count here the other towers and castles(we have one city in one clan map). Seriously? I suggest you guys go for a walk , take a few deep breaths , watch new episod Game of Thrones and return to the subject when a period time of relaxation. Or create new account get 200 lvl , build a single tower 300lvl and recall what's going on in FT, because it seems u are fly away on moon side:)

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 10:14 am
by Cleopatra
There are some other options that did GM's could reconsider...

Relocating buildings
Consolidating building
Consolidating Clans

Even if I sell all of Trek and join another clan I could never get that money back it will remain in Trek... I'm sure a lot of other people are coming up with the same conclusion. If you're going to change something this big in Ft compromise and help us survived. If the creator has made it to where it's too easy for one person to own many buildings then that's his fault we shouldn't be penalized for it.

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 10:36 am
by DaHobbit
Yes, Cleo. Compromise is needed. That is why Kollex asked the questions he did. He/we need input from everyone so the update accomplishes what it is intended to accomplish, and all the players are still players :) The GM chat is huge on FB with this topic. So please, don't think we are not considering everyone and everyone's opinion. We are. So please keep the feedback coming.

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 11:06 am
by ardesia
So please keep the feedback coming.
In order to allow us sort out strategies and prepare feedback, please let us know if fire and stones missiles crafting can be considered as an addition to towers crafting menu :P

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 11:37 am
by DaHobbit
ardesia wrote:
So please keep the feedback coming.
In order to allow us sort out strategies and prepare feedback, please let us know if fire and stones missiles crafting can be considered as an addition to towers crafting menu :P
Yes, they can be added. I can't answer if they will though. That idea needs to stay in consideration either way though.

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 2:00 pm
by Cleopatra
The only option I see that we need is consolidate. Small clans (like Trek, Lt, rdt, GODZ, rash, ARMY...etc) need to be able to consolidate sell off buildings and join a much larger clan knowing that they're old assets can still contribute to their new clan.

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 2:55 pm
by ardesia
Cleopatra wrote:The only option I see that we need is consolidate. Small clans (like Trek, Lt, rdt, GODZ, rash, ARMY...etc) need to be able to consolidate sell off buildings and join a much larger clan knowing that they're old assets can still contribute to their new clan.
And what about if this new tax update of the game were to bring us not only missiles crafting in towers (I'm not letting this point slid away) but also the possibility (for dukes only I suppose) to take gold from clan. This would help clans contribution. A clan unable to substain its base could sell it and duke could share gold among mates so everyone could bring a dote to their new clan and avoid feeling that all efforts and work in original clan are lost forever

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 3:13 pm
by Cleopatra
I'm done with FT I'm selling anything and quitting. Sry I see no other alternative for Trek. Trek, Trek land, Trek equipment etc...I'm selling EVERYTHING cus with this new update I will lose EVERYTHING. PM me on prices...

Re: Upcoming changes: Clans - Structures Upkeep

Posted: Sat May 28, 2016 4:59 pm
by rickdogg10
Just a realistic question. If I have 3 towers. A fine built tower as defined by its level. (3000+). A medium built tower (2000 - 2999). Also, a base built tower (1 - 1999). How would they degrade or require upkeep at the same rate per day. I view a strength comparison to a tower made of steel (3000+), a tower of stone (2000 -2999), or a base tower made of wood (1 -1999). These would have a very different degredation and upkeep rate. Fine lvl towers would have a higher repair rate, but not as often as the medium or the base range tower would require repair. Base might degrade daily. Medium tower might be every 2 days. Fine tower might be every 3 days. Base tower cost might $200k per time period. Medium tower might be $500k per time period. Fine tower might be $2m per time period.

Note: These are just sample figures to convey the concept comparison which might a more realistic structure degredation time period and repair cost assimilation!!!!!

Bottom line: A higher grade structure should take longer to degrade and have a higher cost when repairs are required due to better materials which makes it stronger than the other (lvl range) structures.

I Thank You in advance for considering this concept prior to implementing this new update and hope that you can see the logic to applying this method of structural upkeep for a more realistic application for an improvement towards a better Forgotten Tales.

rickdogg10 - (lvl 4209 mage) clan BK (active)