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Re: CLAN BUILDINGS A MUST
Posted: Fri Nov 21, 2014 6:18 pm
by Dr DOOM
To be fair & very bias. We had to stay up all night in shifts just to fight off lvl 300 magix. Now that DOOM lvl 1700+ cant take on 225 twr without constantly watchin mini map because a lvl 60 arch could trap freeze. Mage can slow during engagement of weak tower & WOOT. TOASTY!! So Mike does have arguement. Even though DOOM just ran past castles merked 32 farms. DDRRAAAAAAAAAAAAOOOOOOOOOOOOOOORRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!
So punish DOOM not others ppl. ;}
Re: CLAN BUILDINGS A MUST
Posted: Fri Nov 21, 2014 8:47 pm
by DEATHLOCK420
I see both sides of this argument.
Agrements
1. Building gs are very tough. Do need looking into.
2. I very much like the idea of buildings fivhting. In reality to enemy's in opposite building gs would fire at each other
Now on other hand.
Disagreements
1. It is a building. Made of rock, wood and morter. Not weak bone and flesh. So it should be able to take a beating and keep coming. SHOULD NOT HAVE SAME STATE AS PLAYER IT'S LEVEL.
2.same as first it's a building for Christmas sakes. Should have ungodly amounts of hp.And damage. Case shoots a cannon ball. ( cannon ball work mess up a tank. What mike magix and doom are.tanks ) So they should do massive damage and hit everytime. It's a gun yo. ( like really dodge my huge cannon ball. U can't outrun bullets yo. Been proven all I'm sayn.
Re: CLAN BUILDINGS A MUST
Posted: Fri Nov 21, 2014 10:29 pm
by [GODZ] Mike
Trilix wrote:wow, let's step back and recap.
mike post on forum he's 'bored' with game and will attack 'everybody' (that was funny, as he meant 'everybody' was only AHOU and LINK, lol).
btw, nice stab on the back,,,, good to know your 'true colours', lol.).
For the last few months after his 'statement', he destroyed AHOU camp and relentlessly attacked LINK camp, using all sorts of tactics, some very 'shaddy'. Once he saw that we made a stand, he then start to manipulate players against LINK and Magix and become lord on several clans and use those clan resources against us (God's, Loyl, Kgb, Gdoa, to name a few) as well as making alliances to other clans in an effort to block access to our camp (do I sense a hint of jealously here....), by placing high level buildings around our camp. But we still standing!
He took over most of top clan map on his 'controlled' clans, and influenced other clans to build/move on bottom clan map (probably to annoy us,,,,), and now after all this he would like buildings to be weaker and easier to destroy? talk about being hypocritical. ... Your 'unlimited' amount of gold (???) that we struggle to know where it comes from... allow you to build castles and towers level 1000+ at leisure (when all other players seem to struggle to make gold to add few levels to buildings).
The game is not perfect so we all know that there are loads of things that eventually will be looked upon and fixed/improved/adjusted to better the game overall. but for you to 'complain' that it's easy to repair a building with one click (admins explained that in past posts that if you have the amount of gold required to fix the damage, it will be fully restored) when n several occasions we attacked your buildings for 6,8 or 10 hours, just for you to log in on red and fix it with one click....
You are the first one to use all possible advantages that the game can offer when is convenient. So now you think buildings are hard to take so let's suggest a review and make it weaker so you can then perhaps take over both clan maps???
Half of this post makes no sense. I been Lord in kgb over 5 month. Lord in GDoA since it started. Created loyl and created GODZ ad clan building limit reached on farms and made tons of money. my attack on Link and AHOU was what made most of GODZ clan leave because Link is the most feared clan on the game and as AHOU is linked to link so the attack started on them too so it was probably a good move. The buildings I put up around link camp are not "shaddy" tactics I would say they are quite strategic and actually quite well thought out. This post was to give all players a chance to kill towers and not just mages. You need to read the post properly cos you have to understand this could put all my own towers at risk not just everybody else's. I don't understand why you would call me jealous? Yes I like this game and I would say im doing pretty good on the game and if you all wanna hate me then so be it but dont come on here crying over something cos you can't handle what's going on. If u have any real issues regarding me pm an admin and let them take care of it.
Re: CLAN BUILDINGS A MUST
Posted: Sat Nov 22, 2014 12:49 am
by dragkardragcar
A good idea Imo.
Re: CLAN BUILDINGS A MUST
Posted: Sat Nov 22, 2014 2:01 am
by MadMikael
I agree that buildings should have a dex of 0. Buildings cannot dodge, and as pointed out, who can't hit a building?
I wouldn't set arm to 0, but, I would make it lower. Buildings should have a little protection.
Also, if a building is 99% damaged, IMO that means 99% of its materials are destroyed or damaged.. I think, some materials could be salvaged, but, repair cost should be at least proportionate.
The "one-click-repair" is unrealistic, and should be re-thought. How about, clicking repair starts an hp regen state, which lasts for a period of time, so, the player has to click repair several times to repair fully. Thinking this, it may also be prudent to have a "build time" and an "upgrade time" on the buildings, similar to real time strategy games. The insta-build, and upgrades seem unrealistic as well.
Re: CLAN BUILDINGS A MUST
Posted: Sat Nov 22, 2014 9:04 am
by dragkardragcar
If under attack repair rate lowers.
Re: CLAN BUILDINGS A MUST
Posted: Sat Nov 22, 2014 9:05 am
by dragkardragcar
MadMikael wrote:I agree that buildings should have a dex of 0. Buildings cannot dodge, and as pointed out, who can't hit a building?
I wouldn't set arm to 0, but, I would make it lower. Buildings should have a little protection.
Also, if a building is 99% damaged, IMO that means 99% of its materials are destroyed or damaged.. I think, some materials could be salvaged, but, repair cost should be at least proportionate.
The "one-click-repair" is unrealistic, and should be re-thought. How about, clicking repair starts an hp regen state, which lasts for a period of time, so, the player has to click repair several times to repair fully. Thinking this, it may also be prudent to have a "build time" and an "upgrade time" on the buildings, similar to real time strategy games. The insta-build, and upgrades seem unrealistic as well.
Ohand +1
Re: CLAN BUILDINGS A MUST
Posted: Sun Nov 23, 2014 6:34 pm
by Trilix
Nothing I said above is untrue... since I got magix you wanted to destroy link but because of our past friendship you did not attack at first but you always want war with link, based on actions by original magix (who didn't, lol). when you posted that you where bored and was going to attack other clans, i knew it was a 'direct threat' to link, which was fine as you always wanted to attack link anyway, even said to me that camp was dominating bottom map, not giving chance to other clans, etc, so a path was open so other players could get to boss dragon to give them chance of good drops. but ahou had nothing to do with it. as you said you were lord of other clans, but was also lord in AHOU and i offered you lord in LINK, so I do take it personally as you only attacked my clans. You done the same as old magix by blocking top clan map and prevented other clans to get to their buildings or boss dragon, so your attitude is not different from the player you claim to have changed ft, only difference is that old magix was nasty from the start and everyone new it, but with you was different as you turned on friends... and you continue to attack only link so don't say it wasn't personal.
In regards to buildings, i suggested long ago that they should attack each other (as in other creator games) to avoid placing a building next to each other to block access.
at the moment, a tower level 1 cannot be destroyed by archer level 400 in less than 6 or 7 attacks, but it is a building and should stand it's ground. The problem is that there is an elite of players level 1000+ (maybe 5% of active players) that complete unbalance the game so it's difficult to find a formula that allows lower level players to participate on buildings war. All they can do is build sieges and stay on for hours/days trying to destroy a building....but the buildings can be destroyed and higher levels can do in faster time... so dex could be something to look into, but if you consider an arrow or sword would not make a mark on a stone wall, so you cold attack it for years without success....
Re: CLAN BUILDINGS A MUST
Posted: Mon Nov 24, 2014 9:49 am
by [GODZ] Mike
You say I used shaddy tactics. I don't see any. Also u said I manipulated players from link. Who and how? My post about been bored wasn't directed at you at all so get your facts right. Also "I then became Lord in several clans" no I was already Lord. Unlimited amount of gold???
Hmmm toad said to me yesterday Dino clan every day received 414m and the towers he used to block the GODZ tower was bug money. ?????? See you complain about me being in so many clans but let's not forget here you own Link UWS1 and AHOU I on the other hand own LOYL and GODZ. I suppose if u actually want to speak to me send me a direct pm instead of letting an audience read the post. Or even better don't write on my post which was for admins/mods and not "Directed towards you"
Re: CLAN BUILDINGS A MUST
Posted: Mon Nov 24, 2014 2:51 pm
by blitzcraig
so dex could be something to look into, but if you consider an arrow or sword would not make a mark on a stone wall, so you cold attack it for years without success....
LoL, if we're going to bring "real world physics" into it and grant that more weight than "game playability" then I offer this challenge: hit a wall with arrows and swords and see if it causes more or less damage than waving your arms around casting magic flow spells :p
(This post is obviously written in jest

)