Page 4 of 8

Re: 1500 castles over night

Posted: Fri Feb 13, 2015 8:41 pm
by rearrow
re4ction wrote:Ok can someone tell me why they built their castles RIGHT next to our camp so we needed to sell a lvl 1100 tower ????
i definitely wished u had sold the other tower. it was me who asked for a bk tower in compensation of our lost ones. nothing to do with link.

Re: 1500 castles over night

Posted: Fri Feb 13, 2015 8:45 pm
by rearrow
Gandalf wrote:after the newest HP changes, we admins will discuss this matter again.
sorry for inconvenience.
are u saying that havibg taken in the 2 months to make a decision u didnt know about hp being multiplied? and compbatant didnt know about giving theze castles?
If so there is a vry serious communication problem within law

Re: 1500 castles over night

Posted: Fri Feb 13, 2015 9:35 pm
by Asmodeous
Something i suppose were all missing. The actual reason this has occured. Instead of flaming staff and mods amd discussing with not all the info id like to invite mods and admins to say their piece. To say how this was worked out. What bugs. Everything on the matter.

I understand some things should be kept behind closed doors. But im assuming most people think this shouldnt be. If it results in flaming youl know by the responses and with every little detail in the open maybe people may see it from a different point of view who knows.

Post away...

Re: 1500 castles over night

Posted: Fri Feb 13, 2015 11:09 pm
by Gandalf
surely, we knew about the raising of the HP, but not, when it happens :) there are around 20 different game developing ideas going on at the same time usually. and it depends on game engine updates, coding probs etc etc.

we had 2 issues with this clan:

1. he lost some buildings due to a bug (buildings did not attack back). we agreed to wait for the near updates with walls and new clan building mechanisms. [note: that was a fault, i guess, idk]
2. after the update with walls, the clan could not build any walls, because the max number of buildings was exceeded.

because of 2., the clan had to go down to 8 or less buildings. what to do with all the other buildings, including the lost ones? just seeling is a bit lame due to the new building system. so, we calculated the grinding time and converted it in building/upgrading with new system. we calculated around 5k levels in new system. to avoid too many high buildings, placed in seconds, we capped it with 1500 per building. in the end, there are 3x lvl 1500 building. these should be placed on the old map.

if the placing is not at the same place as before and another clan had to sell a building due to it (pls explain why in a PM), that clan should get back his tower for sure.

the matter was complex and also, xmas, other updates... this led to such a long time. [note: that will not happen again, because, as we see, it is difficult to understand by the community]

if you have further questions, ask.

it is wise, to get the infos first, before flaming the forum :)

Re: 1500 castles over night

Posted: Sat Feb 14, 2015 12:11 am
by Asmodeous
Gandalf wrote:surely, we knew about the raising of the HP, but not, when it happens :) there are around 20 different game developing ideas going on at the same time usually. and it depends on game engine updates, coding probs etc etc.
So to discuss this. Knowing the raising of hp was to take place was it considered a factor in what was to take place with this clan and its newer "arrangements?" If so how was it considered and why? If not considered and thought upon, why not?
Gandalf wrote:we had 2 issues with this clan:

1. he lost some buildings due to a bug (buildings did not attack back). we agreed to wait for the near updates with walls and new clan building mechanisms. [note: that was a fault, i guess, idk]
Buildings may have been lost. But around the christmas time bug? The link war for example had already started. We never noted any buildings around that region prior to that. Waiting for newer mechanics i guess is understandable but with that. Things are going to be changed. Just banking solely on walls being added isnt and (time i guess showed) wasnt anywhere close to a safe bet.
Gandalf wrote:2. after the update with walls, the clan could not build any walls, because the max number of buildings was exceeded.
This isnt entirely bug related to what was apparently lost. Was the number of buildings needed to be removed factored into why these castles post update were set at a grievously high level? Because at this stage it had to have been known that the resource system was about to come into play.

The first attempt with this system it took over 12hrs to try to make a level 3 castle for instance. Was anything like this taken into account for the descision? If so, why and how was it discussed? If not, why again?
Gandalf wrote:because of 2., the clan had to go down to 8 or less buildings. what to do with all the other buildings, including the lost ones? just seeling is a bit lame due to the new building system. so, we calculated the grinding time and converted it in building/upgrading with new system. we calculated around 5k levels in new system. to avoid too many high buildings, placed in seconds, we capped it with 1500 per building. in the end, there are 3x lvl 1500 building. these should be placed on the old map
Selling them is lame. Adding more levels to the newer ones is also fairly lame in a sense too. Why not have provided the stone and planks required for half the total cost of what it wouldve taken to build them? Its a tedious task sure. But it probably wouldve been far more accepted by people.

How is the grinding time calculated. What factors are brought into play? Whats the formula for it? Even with the slightly revised way to build in the sense that it now doesnt take 12hrs to make a lvl 3 castle, does it account for an average persons play time etc?

Was anything revised when they were taken down to less than the amount of buildings that were to be worked into this discussed? Because with that, if it was some form of deal or calculation then if its not all there, what would the calculations have been?

They are placed on the map. Effectively on the backdoor of others. Where theyve started building. Where theyve decided "yep we'l expand into there" whats going to happen with them?
Gandalf wrote:if the placing is not at the same place as before and another clan had to sell a building due to it (pls explain why in a PM), that clan should get back his tower for sure.
With buildings like these, placing is important. But over 2 or so months other clans are doing things. Slapping out 3 1500 castles in a triange anywhere is generally a fairly solid base. Were they even square castles to begin with? Because to be honest all ive ever seen link build are the tower castles. Was this discussed and why? If not, why not?

The point in this segment being that placement of reimbersement/buildings dealt for 2 months after might be better revised as a lot goes on in that two months.
Gandalf wrote:the matter was complex and also, xmas, other updates... this led to such a long time. [note: that will not happen again, because, as we see, it is difficult to understand by the community]
It is complex. Its incredibly complex. The attempt to keep all sides relatively happy is complex on its own accord. How long exactly did it take to reach a descision? Because over 2 months for this to take place, a lot did change and this reverts the game back to how it was before that.

On that last piece. Its only difficult by a community or anyone to understand when nothings been shared about it. When things like this just pop up. People will question it because they dont know. Their ignorant on whatever happened behind closed door.

It will be viewed as unfair/favoritism/demotivating because it is exactly that. I believe personally some things are easier to deal with behind closed doors. But this is actually pretty big. So the closed door policy doesnt entirely apply.



Gandalf wrote:if you have further questions, ask.

it is wise, to get the infos first, before flaming the forum :)
More questions will flow. Probably from me and a lot of others. While I agree on info gathering first. Would any of this have been told to people if someone (in this case me) didnt start a thread with what little knowledge they had?

I wouldnt call this flaming just yet. Id call it a more rigerouss form of seriously questioning a descision made that affects a lot of people along with solutions or ideas posted in other threads related to this.

A quick pm asking why this has happened doesnt do much benefit to the entire playerbase. It lets one person know. Or several who have pmed know. Then chinese whispers starts and we all know how that goes lol.

So to stop that. Heres a thread. Where everyone who wishes to post will post. As i understand this to be. Everyone is questioning this descision because it appears to be an incredibly bad one. Were waiting to see why on your end of things it was the right way to go about it.

View it like this. Your selling a product. You have to make the consuner see why its a product they should buy. If that cant be done. Then they wont buy it.

Sell away...

Re: 1500 castles over night

Posted: Sat Feb 14, 2015 1:09 am
by rearrow
the thing what bugs me most is that there were many others critisising the stop of auto firing, building limit, resources needed and other changes. all reluctantly accepted the explenation of a developing game and tried to work in the system. selling their towers (we sold several), building only to be destroyed constantly, organising their clans to build 24hr a day and defend.

the one exception was link. they were very vocal in critisism. made no consessions. refused to sell anything. so sure they couldnt build . that was there choice. tgey never even trued to add an extra kvl to an existing building

. the litany was. we want our autofire compound back. its our private clan map. they employed 3 different clans all duked by the same player to do so.

Many others got sick of their complains of forum and in game.
sure many thought changes were unfair but they tried to work with it. most link just disapeared. only suddenly to reapear now that they have been rewarded with indestructable buildings in a safe compound for being sulking, irritating babies who kept crying 'I want my toy back, scrw anyone else'

Re: 1500 castles over night

Posted: Sat Feb 14, 2015 1:18 am
by Mike McGuire
Agree with isoril. And tbh anything anyone else says now on this topic us wasting their time

Re: 1500 castles over night

Posted: Sat Feb 14, 2015 1:23 am
by RyoHazuki
It seems obvious what peoples feelings in this matter are.

Re: 1500 castles over night

Posted: Sat Feb 14, 2015 1:25 am
by Asmodeous
rearrow wrote:the thing what bugs me most is that there were many others critisising the stop of auto firing, building limit, resources needed and other changes. all reluctantly accepted the explenation of a developing game and tried to work in the system. selling their towers (we sold several), building only to be destroyed constantly, organising their clans to build 24hr a day and defend.

the one exception was link. they were very vocal in critisism. made no consessions. refused to sell anything. so sure they couldnt build . that was there choice. tgey never even trued to add an extra kvl to an existing building

. the litany was. we want our autofire compound back. its our private clan map. they employed 3 different clans all duked by the same player to do so.

Many others got sick of their complains of forum and in game.
sure many thought changes were unfair but they tried to work with it. most link just disapeared. only suddenly to reapear now that they have been rewarded with indestructable buildings in a safe compound for being sulking, irritating babies who kept crying 'I want my toy back, scrw anyone else'
This. Even suggestions of downsizing due to the building limit was met with "i know, we'l just make them stronger" there was no true intention of downsizing until things went sour for them. In which they actually did loose more than what they could fork out for whatever deal was had.

A base has been sold up to escape destruction and compacted into castles. Speaking of the selling up. Was anything deducted from clan stocks foe this or is the money that they got still there?

Regardless. I hope this thread isnt locked on the basis that this is how the player base is feeling. The best bet, and maybe a suggestion is to splay everything. Absolutely every little detail out into the open. From start to finish.

Re: 1500 castles over night

Posted: Sat Feb 14, 2015 1:26 am
by rearrow
i can see many of gandalfs arguments (although i often dont agree)except the lv 1500 cap . a simple calculation would show that that are indestructible buildings as soon as the known 10xhp multiplier would be implemented. 6 lvl 700 castles would have been much more apropriate

one more thing.
when Isoril forced link to sell all buildings , law should have realised that if there had been no bug. these over limit and bug affected buildings would be gone now. link would have been forced to sell.
result would be that link would have no buildings but 75% of its value. i cant remember if a law was present but it was topic of several posts on forum and people chatted about it for days.

actualk that might be the fairest thing to do now. sell these lv1500 castles and let them have the cash.
thats the deal they made with isoril. i wouldnt mind if they got some resources too so they can start building. like others did.
raw wont attack their new to be build castles if this suggestion is accepted.