Gandalf wrote:surely, we knew about the raising of the HP, but not, when it happens

there are around 20 different game developing ideas going on at the same time usually. and it depends on game engine updates, coding probs etc etc.
So to discuss this. Knowing the raising of hp was to take place was it considered a factor in what was to take place with this clan and its newer "arrangements?" If so how was it considered and why? If not considered and thought upon, why not?
Gandalf wrote:we had 2 issues with this clan:
1. he lost some buildings due to a bug (buildings did not attack back). we agreed to wait for the near updates with walls and new clan building mechanisms. [note: that was a fault, i guess, idk]
Buildings may have been lost. But around the christmas time bug? The link war for example had already started. We never noted any buildings around that region prior to that. Waiting for newer mechanics i guess is understandable but with that. Things are going to be changed. Just banking solely on walls being added isnt and (time i guess showed) wasnt anywhere close to a safe bet.
Gandalf wrote:2. after the update with walls, the clan could not build any walls, because the max number of buildings was exceeded.
This isnt entirely bug related to what was apparently lost. Was the number of buildings needed to be removed factored into why these castles post update were set at a grievously high level? Because at this stage it had to have been known that the resource system was about to come into play.
The first attempt with this system it took over 12hrs to try to make a level 3 castle for instance. Was anything like this taken into account for the descision? If so, why and how was it discussed? If not, why again?
Gandalf wrote:because of 2., the clan had to go down to 8 or less buildings. what to do with all the other buildings, including the lost ones? just seeling is a bit lame due to the new building system. so, we calculated the grinding time and converted it in building/upgrading with new system. we calculated around 5k levels in new system. to avoid too many high buildings, placed in seconds, we capped it with 1500 per building. in the end, there are 3x lvl 1500 building. these should be placed on the old map
Selling them is lame. Adding more levels to the newer ones is also fairly lame in a sense too. Why not have provided the stone and planks required for half the total cost of what it wouldve taken to build them? Its a tedious task sure. But it probably wouldve been far more accepted by people.
How is the grinding time calculated. What factors are brought into play? Whats the formula for it? Even with the slightly revised way to build in the sense that it now doesnt take 12hrs to make a lvl 3 castle, does it account for an average persons play time etc?
Was anything revised when they were taken down to less than the amount of buildings that were to be worked into this discussed? Because with that, if it was some form of deal or calculation then if its not all there, what would the calculations have been?
They are placed on the map. Effectively on the backdoor of others. Where theyve started building. Where theyve decided "yep we'l expand into there" whats going to happen with them?
Gandalf wrote:if the placing is not at the same place as before and another clan had to sell a building due to it (pls explain why in a PM), that clan should get back his tower for sure.
With buildings like these, placing is important. But over 2 or so months other clans are doing things. Slapping out 3 1500 castles in a triange anywhere is generally a fairly solid base. Were they even square castles to begin with? Because to be honest all ive ever seen link build are the tower castles. Was this discussed and why? If not, why not?
The point in this segment being that placement of reimbersement/buildings dealt for 2 months after might be better revised as a lot goes on in that two months.
Gandalf wrote:the matter was complex and also, xmas, other updates... this led to such a long time. [note: that will not happen again, because, as we see, it is difficult to understand by the community]
It is complex. Its incredibly complex. The attempt to keep all sides relatively happy is complex on its own accord. How long exactly did it take to reach a descision? Because over 2 months for this to take place, a lot did change and this reverts the game back to how it was before that.
On that last piece. Its only difficult by a community or anyone to understand when nothings been shared about it. When things like this just pop up. People will question it because they dont know. Their ignorant on whatever happened behind closed door.
It will be viewed as unfair/favoritism/demotivating because it is exactly that. I believe personally some things are easier to deal with behind closed doors. But this is actually pretty big. So the closed door policy doesnt entirely apply.
Gandalf wrote:if you have further questions, ask.
it is wise, to get the infos first, before flaming the forum

More questions will flow. Probably from me and a lot of others. While I agree on info gathering first. Would any of this have been told to people if someone (in this case me) didnt start a thread with what little knowledge they had?
I wouldnt call this flaming just yet. Id call it a more rigerouss form of seriously questioning a descision made that affects a lot of people along with solutions or ideas posted in other threads related to this.
A quick pm asking why this has happened doesnt do much benefit to the entire playerbase. It lets one person know. Or several who have pmed know. Then chinese whispers starts and we all know how that goes lol.
So to stop that. Heres a thread. Where everyone who wishes to post will post. As i understand this to be. Everyone is questioning this descision because it appears to be an incredibly bad one. Were waiting to see why on your end of things it was the right way to go about it.
View it like this. Your selling a product. You have to make the consuner see why its a product they should buy. If that cant be done. Then they wont buy it.
Sell away...