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Re: MMORPG server changes
Posted: Fri Feb 13, 2015 2:15 am
by rearrow
any changes planned on hide at shop while attacking?
maybe same construction an outlaw. if u attack first u can still be targeted even if u hide at shop.
warlock shop is famous for hiding. needs a guard too.
attacking someobe red from warlocks, then hide at shop is a much abused tactic.
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 2:21 am
by blitzcraig
great suggestion rearrow
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 7:27 am
by Insider
One question.
If buildings now have 0 dex, do they always hit?
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 8:07 am
by Insider
0 dex were added to balance classes?
So make 0 arm... Count what lvl notmage need to destroy castle with 15000 arm...
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 8:11 am
by rearrow
the always hit. they did when they had dex too. dex only countwd as defense for towers
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 8:19 am
by Insider
rearrow wrote:the always hit. they did when they had dex too. dex only countwd as defense for towers
I had 1200 dex and 100 castle didnt always hit me
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 8:34 am
by rearrow
compbatant wrote:blitzcraig wrote:I agree dex and armor should be 0 (to balance classes) but will they still attack effectively? can they "always hit" or maybe x11 str to balance out all the misses?
Towers never used DEX when attacking. They always hit.
was referring to this.
maybe dmg was too low to see or arm took all
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 8:41 am
by Moonraker
Nice changes Combatant.......Will you marry me?
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 8:58 am
by rearrow
Moonraker wrote:Nice changes Combatant.......Will you marry me?
no time for honeymoon lol
Re: MMORPG server changes
Posted: Fri Feb 13, 2015 5:31 pm
by compbatant
compbatant wrote:blitzcraig wrote:
great change

question though: for how long can you attack him back? if it is only until he logs out, this is still not enough imo... low levels will still try to kill you when you're red or surrounded by strong monsters, and still wouldn't really have anything to fear (great that there's no forced outlaw though)
It is only until he logs out. Maybe I will improve this and store the status of PVP after logout too but first the current changes must be tested

Done

Each account remember the last 15 attacked players, it is remembered also after server restart not only after player logout.