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Re: Upcoming changes
Posted: Mon Jun 01, 2015 7:37 pm
by Insider
dinoponte2 wrote:Insiders ive tested and i get same damage when tower is at uprage and not
I tested too and not same

You can read about it in November announce post about clan changes.
Re: Upcoming changes
Posted: Thu Jun 04, 2015 9:23 am
by alfonso
if i put 2 misilles at 1 castle..what happens?is it still does the same job?
Re: Upcoming changes
Posted: Thu Jun 04, 2015 9:50 am
by Piffl / El Majo
Each missile gives the building 30 shots.
If you put on the building different missiles, only 1 is fired every shot. The idea is shot fire missiles if the attacker is stronger and stone missiles if he is more weak, or maybe some way of random fire. The arrows are the by default missiles and are used only if the building dont have other ammunition types.
The only thing to be decided is when using fire missiles and when stone missiles.
Re: Upcoming changes
Posted: Thu Jun 04, 2015 10:21 am
by rearrow
love the idea.
but shot with cannons they should be called something like
firebombs and stone schrnappel I think.
missiles is a bit 'modern'
Re: Upcoming changes
Posted: Thu Jun 04, 2015 11:28 am
by Eclipse
Do these new features imply that buildings will be immune to destruction? The fire missiles seem foreboding!
I just wonder how would these changes effect sieges, aggressive assaults on buildings? Could we expect some changes in this regard?
Re: Upcoming changes
Posted: Thu Jun 04, 2015 11:34 pm
by Piffl / El Majo
Maybe some. improvement for catapults? I like catapults would be the only way to destroy a building.
Re: Upcoming changes
Posted: Thu Jun 04, 2015 11:45 pm
by blitzcraig
I also hope the balance siege weapons a better at some point
to answer your question about making buildings stronger, it's kind of a two way street there... while they are stocked with stones, they are stronger... after stones run out they are weaker
Re: Upcoming changes
Posted: Fri Jun 05, 2015 12:36 am
by rearrow
they stronger eragainst high lvls due to fire missiles. but if u take timee and they run out they become weaker and lower (not low) lvls can help more.
Re: Upcoming changes
Posted: Fri Jun 05, 2015 11:48 am
by Eclipse
blitzcraig wrote:I also hope the balance siege weapons a better at some point
to answer your question about making buildings stronger, it's kind of a two way street there... while they are stocked with stones, they are stronger... after stones run out they are weaker
The missiles are not the real problem; the real problem is "one click heal". Imagine wasting a couple of hours attacking a certain building, bringing it down to the point it is about to collapse, then, miraculously, from nowhere pops up a player, logged out around the building, and just by a click of hammer restores the building to full health. This "one click heal" is real problem.
Re: Upcoming changes
Posted: Fri Jun 05, 2015 12:09 pm
by rearrow
i kinda agree but then again. some people cant afford to be online constantly but have to work and sleep.
and u and jony tipically time ur attacks when u know maiden is at work. not fair too.
we can deal with that by checking in once an hour or so, using an alarm to wake up if necessary.
remember players are at different time zones so the slwep work schedules differ. especially americans tend toforget that. would be unfair if u always loose ur tower because u gotto work while the enemy returns from work/school. etc.
there are ways to keep people from repairing.but u need more of ur clan and not just 2.
that said.i think it should be fairer if repair was one-click. but it would consume resources stored in the tower.