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Re: Holiday Map

Posted: Sat Jul 04, 2015 6:51 pm
by Gandalf
new data! i replaced many deaths by dinos and upgraded the drop rates a log :)

# map 666 for levels 1000 and higher
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 85 count:3 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 403 count:2 pos:35.27 item:40 chance:200
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 408 count:3 pos:35.48 item:357 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 430 count:2 hp:1000000 xp:5000000 str:10000 arm:1000 dex:100 item:359 pos:67.50 chance:200
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 666.666 /s 408 count:1 hp:4000000 xp:80000000 str:50000 arm:1000 dex:1000 item:358 pos:30.67 chance:300

# map 665 for levels 700-1000
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 85 count:3 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 404 count:2 pos:35.27 item:361 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 408 count:3 pos:35.48 item:360 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 430 count:2 hp:100000 xp:500000 str:2000 arm:100 dex:100 item:359 pos:67.50 chance:300
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 665.665 /s 408 count:1 hp:1000000 xp:10000000 str:4000 arm:100 dex:100 item:358 pos:30.67 chance:200

# map 664 for levels 500-700
*/1 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 85 count:2 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 404 count:2 pos:35.27 item:362 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 408 count:3 pos:35.48 item:364 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 430 count:2 hp:100000 xp:500000 str:1000 arm:100 dex:100 item:365 pos:67.50 chance:200
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 664.664 /s 408 count:1 hp:500000 xp:5000000 str:4000 arm:100 dex:1000 item:31 pos:30.67 chance:200

# map 663 for levels 350-500
*/2 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 85 count:1 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 404 count:2 pos:35.27 item:362 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 408 count:1 pos:35.48 item:364 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 430 count:2 item:359 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 663.663 /s 408 count:1 item:358 pos:30.67 chance:100

# map 662 for levels 220-350
*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 85 count:1 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 430 count:2 pos:35.27 item:362 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 417 count:3 pos:35.48 item:364 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 411 count:2 item:359 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 662.662 /s 410 count:1 item:358 pos:30.67 chance:100

# map 661 for levels 100-220
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 85 count:1 pos:56.25

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 84 count:2 pos:35.27 item:98 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 89 count:3 pos:35.48 item:168 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 91 count:2 item:248 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 661.661 /s 404 count:1 item:253 pos:30.67 chance:100

# map 660 for levels 0-100

*/3 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 413 pos:35.27 count:2 item:278 chance:100
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 414 pos:35.48 count:2 item:315 chance:100

*/12 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 400 count:1 item:343 pos:67.50 chance:100
*/15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 660.660 /s 90 count:1 item:43 pos:30.67 chance:100

Re: Holiday Map

Posted: Sat Jul 04, 2015 7:16 pm
by blitzcraig
I'm asking if it's possible to set holiday parties to no xp loss when you die.. that'd really be a party ;)

Re: Holiday Map

Posted: Sat Jul 04, 2015 7:36 pm
by Cleopatra
Cleopatra wrote:Plz remove Deaths, Fairys, worms in the 700 -1000 group
Only 7 of us (3 mages...but Sobota heals no one but himself )
Much better!!! Teamwork is paying off ^_^ ty

Re: Holiday Map

Posted: Sat Jul 04, 2015 8:54 pm
by Asmodeous
Your best bet is mid range lvl. 250 to 350 i think. Anyways. They get the best drops so far it seems. If you have characters in that bracket. Use them. Higher lvls if you have them, you probably want to shelve them this time around.

Re: Holiday Map

Posted: Sat Jul 04, 2015 11:30 pm
by StickyKse
Asmodeous wrote:Your best bet is mid range lvl. 250 to 350 i think. Anyways. They get the best drops so far it seems. If you have characters in that bracket. Use them. Higher lvls if you have them, you probably want to shelve them this time around.


This is true so far I've gotten

6x 250 bows
3x 150 bows
1x 200 staff
8x swamp club
3x solar staff

Re: Holiday Map

Posted: Sun Jul 05, 2015 12:01 am
by rearrow
6 250 bows?. thats insane. what ur type?

Re: Holiday Map

Posted: Sun Jul 05, 2015 12:07 am
by StickyKse
rearrow wrote:6 250 bows?. thats insane. what ur type?

Tak a guess haha

Re: Holiday Map

Posted: Sun Jul 05, 2015 1:05 am
by rearrow
can spawn point of special drops be made random?
now the highest lvl ( and mages) just wait there and take all. if u in low lvl bracket in dungeon . u have no chance.

Re: Holiday Map

Posted: Sun Jul 05, 2015 1:13 am
by rearrow
in summary: to make drops more fairly distrubuted:

1) special no mage dungeons to prevent mages fromtaking all drops.

2) random spawn location to combat highest lvls just standing on location to take all drops. with only 2 or 3 special drop monsters spawning at one time, the higher lvls will always do more dmg then others and therefore take the drop.

3) healing points/safe places where non mages can heal without leaving dungeon, so they dont loose any chance of drop when they did 51% dmg to monster but got low red by tanking for xxxxxx mages.

4) bigger mass of special drops and lesser spawn of high hp ghost archers/snow dragons.

80% of time archer will target a useless ghost archer or snow dragon. while others can always target the special drop monsters.

3)

Re: Holiday Map

Posted: Sun Jul 05, 2015 1:28 am
by rearrow
200-350 mapneeds to have lv250 items too.