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Re: clan allies

Posted: Sun Aug 02, 2015 12:32 pm
by Insider
There is no PvP restructions on this map. Kill them if they steal you heal. Just no attack from towers.

Re: clan allies

Posted: Sun Aug 02, 2015 1:14 pm
by _NICKPAN_
Well so for this problem i say :

Unclanned members when they get in clan map take a small msg (down of screen) Be careful! You are in clan map. Clan buildings will attack you if you get in their range!) - this happen only first time you go on clan map (helpful for new players).

So for unclanned member who want pass towers to travel to other map like warlock map to red crocy. There isnt any solution about this. But atm there is only adik block with small range i think. So towers can attack an unclanned member after 6 seconds. Enough for pass. Not enough for sell woods but also if he want sell woods he can just zoomout and do it.

-i also agree with insiders for no auto-attack to unclanned members. But by idea good too.

Re: clan allies

Posted: Sun Aug 02, 2015 2:05 pm
by rearrow
yeah the croc map is why i suggested a bridge over the lake in top west corner..

but remember we talking about autofire by towers. you still can walk on edge clan maps which is never covered by towers. other areas you can also walk in.

and if you want to talk to a clanned person next to a tower, thats still possible. luckily the shout range is a lot larger then shoitingrange frim.castles.

Re: clan allies

Posted: Sun Aug 02, 2015 2:25 pm
by rearrow
Insider wrote:There is no PvP restructions on this map. Kill them if they steal you heal. Just no attack from towers.

hmmm. lvl 500+ or better 1000+ unclans ( or was already unclanned)and steals heal. cant clan 48 hours but can steal heal since towers wont fire at him and no others are high enough to kill. even better he can now get stones or wood from trees and rocks which were covered by the range of enemy towers.

unclanned can do things clanned can not.

getting resources from areas covered by enemy towers is the exploit here. its the main reason towers shpuld fire at unclanned.

insider please give the reason why unclanned should not be fired upon.

they still can walk on edgesmap.
they still can talk to clanned.
most bosses are on other maps

Re: clan allies

Posted: Sun Aug 02, 2015 5:45 pm
by Insider
If you target unclanned - tower attacks him. I mean no auto attack.

Reason is that newbies will probably try to go there.

Re: clan allies

Posted: Sun Aug 02, 2015 7:34 pm
by dinoponte2
Auto fire is best solucion for alliances works

Re: clan allies

Posted: Mon Aug 03, 2015 9:19 pm
by kuruvar
I think towers auto attk enemy is good but non clan should be taken care of one on one. Many reasons to be there not all are bad. Our tower on the hiway does more to make safe travel to crocs than block. We dont want to block!! And yes we try to be peaceful and helpful to even non clan.

Re: clan allies

Posted: Mon Aug 03, 2015 10:05 pm
by ayZuse
blitzcraig wrote:all of that is great imo.

also I would consider:
>a player cannot attack ally player or building

>buildings will auto attack everybody except allies

>maybe allies can work on ally building while in progress of upgrade

>possibly /a command to send chat message to all clan + allies?

I wouldn't make it so allys couldn't attack each other. Some of us like to test pvp. So this would take that away.

Maybe just make so ally towers dont auto fire other allys

Re: clan allies

Posted: Tue Aug 04, 2015 5:45 am
by blitzcraig
I'm just going by my time in xXx when all our "allies" were killing us lol.... and also all the complaints about not being able to control the people in your clans and that... but certainly you all would know better than I about things like this ;)

Re: clan allies

Posted: Tue Aug 04, 2015 3:13 pm
by Moonraker
I never understood the concept of testing PvP... I always declined

Allies by the very term means they don't/cant attack each other or buildings.... otherwise there is no point to being ally.

giving up "testing pvp" is a small price to pay for clan security.