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Re: Concrete suggestions to balance classes etc.

Posted: Mon Nov 26, 2018 7:22 pm
by LostKnight
WARNING: OFF TOPIC! - and done in fun.
LordSeth wrote: Mon Nov 26, 2018 6:02 pm {snip}
Yes it's basically mixing classes and may seem pointless to choose classes to some but classes has their perks and flaws in skills. Witch should not be changed.
I agree with "Which should not be changed" AND "witch" should not be changed, she's great the way she is. :lol:

OK
... was that a shadow that crossed my path :?
/ON TOPIC

Re: Concrete suggestions to balance classes etc.

Posted: Mon Nov 26, 2018 9:50 pm
by LordSeth
@terminator sorry I missed the 40% buff but I'm not trying to discourage but wouldn't that make 750 weapons nearly useless?

@LostKnight lol someone's got jokes 😂

Re: Concrete suggestions to balance classes etc.

Posted: Tue Nov 27, 2018 6:19 am
by witch
LostKnight wrote: Mon Nov 26, 2018 7:22 pm WARNING: OFF TOPIC! - and done in fun.
LordSeth wrote: Mon Nov 26, 2018 6:02 pm {snip}
Yes it's basically mixing classes and may seem pointless to choose classes to some but classes has their perks and flaws in skills. Witch should not be changed.
I agree with "Which should not be changed" AND "witch" should not be changed, she's great the way she is. :lol:

OK
... was that a shadow that crossed my path :?
/ON TOPIC
:lol: agree! And ty ty (^.^)/

Re: Concrete suggestions to balance classes etc.

Posted: Tue Nov 27, 2018 9:30 am
by Leone
I think it would be too far a departure from the game to have a generic class and choose skills around it. If players would like to play such a game, then look no further than OV.

Re: Concrete suggestions to balance classes etc.

Posted: Tue Nov 27, 2018 2:54 pm
by LostKnight
To be honest I look no further than FT. :D

However when I see a dwarf attacking 8 at a time and mages 20 or 30, or archers and mages attacking from behind walls, I sometimes wonder, "Why am I a blade carrying character?"

Re: Concrete suggestions to balance classes etc.

Posted: Tue Nov 27, 2018 7:08 pm
by SellSword
LostKnight wrote: Tue Nov 27, 2018 2:54 pm To be honest I look no further than FT. :D

However when I see a dwarf attacking 8 at a time and mages 20 or 30, or archers and mages attacking from behind walls, I sometimes wonder, "Why am I a blade carrying character?"
It builds character?

Then again, you're lost and I've sold my sword, so I don't know if we're even qualified as blade carrying characters either... ;)

Re: Concrete suggestions to balance classes etc.

Posted: Tue Nov 27, 2018 8:06 pm
by Nahgus
and i cannot seem to be able to find any cheese:mouse:

Re: Concrete suggestions to balance classes etc.

Posted: Wed Nov 28, 2018 1:14 am
by LordSeth
LostKnight wrote: Tue Nov 27, 2018 2:54 pm
However when I see a dwarf attacking 8 at a time and mages 20 or 30, or archers and mages attacking from behind walls, I sometimes wonder, "Why am I a blade carrying character?"
My point exactly. See if your a swordsman and you have let's say for example 20 throwing knifes and 20 unfreez pots and a mage around your level come beeboping up and desires to attack you and you stun this mage which happens to have 40 unfreez pots. You use up your stuns and he's slowing you so u use up your unfreez pots. Even with your stun skill you will be at start map before you can freez the mage 20 more times with the skill. So your stuck at start map wishing you had a archer or mage to go get even with. But if you can equip a bow on your swordsman you can use your skill never miss or fire hit then put your magic resistance shield on to buy some time for you to have a chance.

I wouldn't suggest anything to damage the game or the players I suggest to make things more fun and a little more balanced and make FT more interesting to all the players.

I'd hope you all along with compbadant would like this idea even consider a test on it to see how it could turn out. 😉

Re: Concrete suggestions to balance classes etc.

Posted: Wed Nov 28, 2018 2:31 am
by LostKnight
LordSeth wrote: Wed Nov 28, 2018 1:14 am I'd hope you all along with compbadant would like this idea even consider a test on it to see how it could turn out. 😉
OH!!! I'd test it, hands down :D

Re: Concrete suggestions to balance classes etc.

Posted: Wed Nov 28, 2018 3:07 am
by Nahgus
LostKnight wrote: Wed Nov 28, 2018 2:31 am OH!!! I'd test it, hands down :D
:D