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Re: Non-PvP clan

Posted: Wed Feb 19, 2014 10:29 am
by Piffl / El Majo
flortz3 wrote:Yes, a new command where we can whisper to friends regardless of what map they are on... or whisper to a friend list. That would be GREAT... :)
It likes me the idea, but a small problem: in a clan all the members have the same list. But I have a different friends list of the other friends. This "friends chat" could be very chaotic.

Re: standing still/blocking/locking

Posted: Wed Feb 19, 2014 10:42 am
by Secular
I think after 'x' minutes being stationary, you should be booted from the game for 5 minutes.

Re: Armor etc

Posted: Wed Feb 19, 2014 10:47 am
by Secular
I mention armor spell/armor from gear having no real effect many times on forum but no replies to my concern. I think if it actually gave extra HP based on +armor it would do us all some good.

Or even new items (rings/trinkets, armor) with +life attributes.

ReWork of Clans

Posted: Wed Feb 19, 2014 11:55 am
by Dunkin
a lot about clans on forum. i don't know what the main issue is but this is a rough draft proposal on Clan Creation took me a hour to write this plan up, i did not Write up the Whole Quests. Just titles. Ideas that i can easily grab and complete if this is liked enough Hint :)Clans are meant to be fun. So lets be creative and make some Fun....

Clan: a Group of friends band together to play. to help do quests, to fight against other players or to protect each other.

Clan Creation: Talk to a In-Game NPC - Guild Master

The Guild Master yells at you as he is counting his coins for interrupting him. He then tells you a (story) about this cutthroat thief that robbed him and there ain't nothing he wouldn't do to get even... so learning that The Guild Master is very threatening and scary you Conclude that it is best not to get on the bad side of him, so you offer to help and he Hire's you as a Mercenary to do work for him. He will pay you with your own Clan If you succeed in doing a few jobs.

Note: Must be lvl 20 to start this Quest.

Mercenary Jobs
1. Kill Thief
2. Poison a old Partner
3. Rough Up a Shop Owner
4. Bribe the King (10 Million Coins)
5. Clan Ring (Clan Ring-Non Dropable-player can not delete this item nor sell or trade it)
6.Creation of Clan setting name of clan and member rules

Congratulations! You are now a Clan Owner!

Rules of Clan Establishment:

1. Must pay Guild Master Taxes of 1,500,000 gold a week for Clan.
2. Max members of clan will be 15
3. Once you Do quest you are not allowed to create another clan unless you buy it. (Clan Quest Reset Will be Sold online in a Letter, you bring the letter to the Guild Master and he takes your letter and good bye clan, Quest is Reset to the Creation of the Clan since you have the ring...
4. You will be Taxed 100,000 gold for Kicking out a Member of your clan (Guild Master Doesn't like messes, he runs a Clean Shop)

Member Rules:
1. You must be level 20 to send invite to a clan
2. you are Free to leave your clan after 24 hours has past since you joined
2. you can not join another clan for 5 days after leaving your clan
3. All other rules are set by Clan owner Obey the Law!!!

More than happy to complete the quests write ups if your interested in this as a option....

Re: standing still/blocking/locking

Posted: Wed Feb 19, 2014 1:01 pm
by Piffl / El Majo
Secular wrote:I think after 'x' minutes being stationary, you should be booted from the game for 5 minutes.
It is not so simple. With my swordsman I can be quite a lot of minutes fighting in autospawn without touching any button, controlling my status bar. Tested.

magix

Posted: Wed Feb 19, 2014 1:57 pm
by XxxcorpsexxX
Its very simple. Crafting. Stuff that can only be crafted in clan buildings. If all items could be crafted outside clans then there wouldn't be a need for non-pvp clans

Re: ReWork of Clans

Posted: Wed Feb 19, 2014 3:13 pm
by blitzcraig
I really like your idea of questing involved with clan creation -- take a look at "clan improvement" thread and let me know what you think of some of my ideas on how the clan would operate :)

Re: Armor etc

Posted: Wed Feb 19, 2014 3:16 pm
by blitzcraig
I agree guys, even worse is the mage gear with mana... barely means anything at all since it doesn't play into damage/heal spells (I think it does count toward mana recharge rate, but that's an awfully small difference)

Re: Armor etc

Posted: Wed Feb 19, 2014 4:22 pm
by Gandalf
spell will also be revised i guess.

but mana gear counts into dmg ;) since ages.

Re: ReWork of Clans

Posted: Wed Feb 19, 2014 4:26 pm
by Gandalf
interesting. thx for ur work.