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Re: Armor etc
Posted: Wed Feb 19, 2014 5:33 pm
by blitzcraig
I don't think does, Gandalf. With gear, my mana is over 200. 200*2.5 + 50 = 550 . Archers have 1000 HP. If mana from gear counts toward damage, I should easily kill in two casts (even if it's reduced by dexterity) . However, it takes three casts to kill one archer. (because my "natural" mana is not high enough and mana gear doesn't count.
If I'm wrong, please explain what I'm missing. Thank you

Re: Non-PvP clan
Posted: Wed Feb 19, 2014 7:24 pm
by Shizzar
Magix leave your statement without comment just because I do not want to use the censored words and so on.
Nor do I think it appropriate here pouring their complains against individuals or occurred in a game situation. Not this place, not this time.
Re: standing still/blocking/locking
Posted: Wed Feb 19, 2014 8:06 pm
by Secular
Piffl / El Majo wrote:Secular wrote:I think after 'x' minutes being stationary, you should be booted from the game for 5 minutes.
It is not so simple. With my swordsman I can be quite a lot of minutes fighting in autospawn without touching any button, controlling my status bar. Tested.
Touché - good point there, maybe another solution will have to be conjured to combat these "spawn blocking" players. Right now, I can't think of anything that wouldn't interfere with the game playing experience.
Re: ReWork of Clans
Posted: Wed Feb 19, 2014 8:12 pm
by Dunkin
blitzcraig wrote:I really like your idea of questing involved with clan creation -- take a look at "clan improvement" thread and let me know what you think of some of my ideas on how the clan would operate
http://forgotten-tales.boardonly.com/t2 ... mprovement
Commented
Re: ReWork of Clans
Posted: Wed Feb 19, 2014 8:12 pm
by Secular
I enjoy the fact you included quests/background story behind the clan creation feature. Good work!
However, I think max players in a clan should be way more than 15!
Re: ReWork of Clans
Posted: Wed Feb 19, 2014 8:16 pm
by Dunkin
Secular wrote:I enjoy the fact you included quests/background story behind the clan creation feature. Good work!
However, I think max players in a clan should be way more than 15!
Well reason for the suggestion of 15, is that forces more clans. not all friends pile into 1 clan and dominate over all....
Re: Armor etc
Posted: Wed Feb 19, 2014 8:20 pm
by Secular
blitzcraig wrote:I don't think does, Gandalf. With gear, my mana is over 200. 200*2.5 + 50 = 550 . Archers have 1000 HP. If mana from gear counts toward damage, I should easily kill in two casts (even if it's reduced by dexterity) . However, it takes three casts to kill one archer. (because my "natural" mana is not high enough and mana gear doesn't count.
If I'm wrong, please explain what I'm missing. Thank you

Mana from gear serves a purpose in the sense it increases your mana pool to cast more spells, it doesn't add any extra spell damage. (I think this is a good thing.)
However, I'm uncertain if +mana gear increases regeneration rate.
Re: ReWork of Clans
Posted: Wed Feb 19, 2014 8:23 pm
by Secular
Hmm, okay. I see where you're coming from. This would significantly increase clan diversity.
Re: standing still/blocking/locking
Posted: Wed Feb 19, 2014 8:25 pm
by Azok
I can barely even train my melees. This idea you suggest sec, I think it might be already implemented.
Ive tried to grind with autospawn but i get kicked after maybe minute or 2.
Thats why all my chars i have lvled sitting there for countless hours watching my character kill thousands of monsters.
Re: clan improvement
Posted: Wed Feb 19, 2014 8:25 pm
by Dunkin
Hmm I am not sure Coloring
Clan is something i would suggest in game.
Although i see it already. so maybe i guess could be worth taking a look at on a improvement side. Example { Dickens
HoD Dickens
XD Dickens
KoFF ]
I do not agree suggesting that only able to attack other players in
Clan status. This is a RPG PvP game would not be fair to the sneaky rouge fighters and other lone fighters that just love to play without
Clan status.
Also Note that Gaining EXP from players is Umm Capable of being Abusive. Players can easily exploit that by Lets say... John's lvl 300 has no Health points left and he is let say cutting a tree, since in action his health points do not regain and has a friend or Alt acct come by and kill him off. to share xp... is that fair game play??? <-- note this is just one example
So, again i do not agree for XP for killing players, it to easy for exploit. especially just in
Clans
Player vs Player in RPG is
for Fun, not just for
Clans.
Although i just Chopped your suggestions does not mean you cant still go with them.
I do not know the xp loss or drop loss settings PvM vs PvP so i can not tell you if i agree with your suggestion there.
Shouldn't the current ""
Death Settings "" be in the Forum?????