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Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Thu Oct 15, 2015 11:50 pm
by Rest
well, I have old files on this computer from somethin I was workin on 2 yrs ago. some are existing textures, some are extended textures, some are new. but no matter wut texture I place after 126 on list just wont load.
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Fri Oct 16, 2015 12:02 am
by blitzcraig
hmm.. Just so I'm clear, you're adding graphics to assets > textures > tiles, then also editing into assets > terrain.list, right?
and you can add the files up to 126 and it works fine, but anything after that fails, right?
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Sat Oct 17, 2015 12:54 am
by Rest
correct
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Sat Oct 17, 2015 2:03 am
by blitzcraig
OK, great - I've never added that many, but I'll try it and see what happens... unless compbatant can answer it first

Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Sun Oct 18, 2015 3:08 am
by Rest
ty
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Sun Oct 18, 2015 2:36 pm
by compbatant
Rest wrote:help. I cant load any tilesets past 126 on the terrain list. the texture and file is good. just wont show up in editor.
I use java byte to identify tileset. The byte can hold numbers from -128 up to 127.
The 127 should work but maybe I use MAX VALUE for something special, I don't remember however I think you could use negative numbers

Try -1, -2, -3, etc

Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Sun Oct 18, 2015 10:05 pm
by Rest
compbatant wrote:Rest wrote:help. I cant load any tilesets past 126 on the terrain list. the texture and file is good. just wont show up in editor.
I use java byte to identify tileset. The byte can hold numbers from -128 up to 127.
The 127 should work but maybe I use MAX VALUE for something special, I don't remember however I think you could use negative numbers

Try -1, -2, -3, etc

I cant get it below 0. I put -1,-2,-3 below zero and it wont read any files below 0. so when I put -1, -2, -3 ect it wont read any textures and the tilesets in the editor are ALL gone. I'm getting frusterated, I accidently erased my photoshop n I have to buy it again.
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Mon Oct 19, 2015 9:24 pm
by compbatant
Rest wrote:compbatant wrote:Rest wrote:help. I cant load any tilesets past 126 on the terrain list. the texture and file is good. just wont show up in editor.
I use java byte to identify tileset. The byte can hold numbers from -128 up to 127.
The 127 should work but maybe I use MAX VALUE for something special, I don't remember however I think you could use negative numbers

Try -1, -2, -3, etc

I cant get it below 0. I put -1,-2,-3 below zero and it wont read any files below 0. so when I put -1, -2, -3 ect it wont read any textures and the tilesets in the editor are ALL gone. I'm getting frusterated, I accidently erased my photoshop n I have to buy it again.
Only 85 IDs are used so far. So there are still 42 IDs which you can use and I also think you can get back your photoshop license back without buying another time.
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Tue Oct 20, 2015 8:04 pm
by Rest
When i downloaded editor there was 109 used i believe. And even at that i need more than 50. Need more space matt
Re: Map Editor instructions [updated editor 16.04.2015]
Posted: Tue Oct 20, 2015 8:12 pm
by compbatant
Rest wrote:When i downloaded editor there was 109 used i believe. And even at that i need more than 50. Need more space matt
Don't look at highest ID number. Not all below it are used.