Page 5 of 16

Re: New heal spell

Posted: Tue Oct 10, 2017 11:24 pm
by death911
Khmer wrote:My Ogre would like to self heal too, I mean, obviously a 1k heal potion is AWESOME, don't get me wrong, healing 1,400th of my hit points is very comforting!

When I fight a mage and he heals from red to full green in seconds, I think, WOW, maybe my potion was defective or maybe, I need 70 backpacks to hold the equivalent in potions to match a mages healing ability :o .

Mages truly are hard done by though, let's increase their damage too, so instead of leveling 2 or 3 times as fast as other classes, maybe make it 5 times!

In fact, lets change the game from FT to MT - Mage Tales and every non-mage class is placed on a very little, isolated island with 1 stone and 1 tree to share, 1 really expensive shop, where monsters hp are doubled and XP earned is halved, this will allow the mages to really thrive!

Geez, thanks to all these well thought out posts, I now see that mages really have been unfairly treated, disrespected, overlooked and down right stepped on... Please correct this injustice :mrgreen:
Mage heal from red to green in few seconds because they have very Low hp.that u won't understand. Because ogres have maximum hp in the game.
And thanks to your post i got to know that how non mage characters are unfairly treated.
95% spell protection on gear, more hp, no damage resistance when they attack mage, 50% reduction of spell damage in pvp. What can be more unfair than this.

Re: New heal spell

Posted: Tue Oct 10, 2017 11:30 pm
by MadMikael
death911 wrote:One thing i don't understand why do some people have problem if a mage wants to heal only himself??
It is his mana. He should have the freedom to use it on himself . Is he obliged to heal everybody Close to him and get his mana divided?Why are some people insisting on getting free heal by standing close to the mage?
Ahhhh.... why didn't I think of this sooner? lol...

The mage's spells are reduced in PvP... ok, sure. Love it or hate it, that's how it is.
I'm seeing a lot of different views on this subject... and many people are saying about PvP effect....

So... why would self heal be any different anyway? It would likely have different effects in PvM vs PvP...
It's the effect in PvP that some are up in arms over.
If ever a self heal were implemented, it's very likely to be weaker than the group heal (think yellow vs green flows)
and it's also likely to be nerfed in PvP as well.... as spells are

The mage will have the age old decision of green vs yellow flows for pack space, except with heals
(not such a big deal since pets and extra backpack, but I'm oldschool in that context)
Same decision for when to use them....
Using the wrong spell at the wrong time could spell your doom...
Then there's the idea of how many spells/pots etc. you can have at once... think of the 140+ sword wanting to use multiple consumables...
There's a limit to how many you can have.

Re: New heal spell

Posted: Wed Oct 11, 2017 2:00 am
by Ryaca
death911 wrote:One thing i don't understand why do some people have problem if a mage wants to heal only himself??
It is his mana. He should have the freedom to use it on himself . Is he obliged to heal everybody Close to him and get his mana divided?Why are some people insisting on getting free heal by standing close to the mage? if that's the case then other characters should also have their damage divided while pvp. Say damage reduced by the percentage of spell protection. A character having 95% magic protection should also have 95% damage reduction while in pvp.

HA!!!! Yeah right! :roll:

Re: New heal spell

Posted: Wed Oct 11, 2017 2:29 am
by Humble_M
Ryaca wrote:
death911 wrote:One thing i don't understand why do some people have problem if a mage wants to heal only himself??
It is his mana. He should have the freedom to use it on himself . Is he obliged to heal everybody Close to him and get his mana divided?Why are some people insisting on getting free heal by standing close to the mage? if that's the case then other characters should also have their damage divided while pvp. Say damage reduced by the percentage of spell protection. A character having 95% magic protection should also have 95% damage reduction while in pvp.

HA!!!! Yeah right! :roll:
+1

Re: New heal spell

Posted: Wed Oct 11, 2017 3:07 am
by Corrupter
I voted no. I have a low mage, been killed many times. I've seen mages take out higher players with ease. This game has been played for YEARS and all the whining and crying seems to be all recent. This game sells pvp protection for the ones needing it.

Re: New heal spell

Posted: Wed Oct 11, 2017 4:20 am
by Arashiko
Corrupter wrote:I voted no. I have a low mage, been killed many times. I've seen mages take out higher players with ease. This game has been played for YEARS and all the whining and crying seems to be all recent. This game sells pvp protection for the ones needing it.
PvP protection $1 a week. A cup of coffee a week. But not everyone has the ability to buy stuff.
PvP protection for in-game gold?

Re: New heal spell

Posted: Wed Oct 11, 2017 4:31 am
by MadMikael
Corrupter wrote:This game has been played for YEARS and all the whining and crying seems to be all recent.
Your name seems familiar, but your statement is that of a fresh player who has played less than a month, and completely new to the forum.

Pick any mmo-version-based forum a player can post in, do some reading and you'll find your statement to be false. (so not offline or general information, for examples)

This is hardly a new topic nor is the "whining and crying" as you put it "all recent". The only things that have changed are some of the variables. The basic arguments are still the same.

Re: New heal spell

Posted: Wed Oct 11, 2017 5:20 am
by Blackthorne
What I like is that Compbatant isn't going to be swayed by a bunch of mages asking to be even more powerful then they are already.

Ya see he programmed the game inc. the addition of MR%...gee, I wonder why he did that? Hmmmmm....mages are supposed to be the big brains but all they do is suck and cry.

So keep pushing all your bogus +1's and you ridiculous, poorly written arguments.

No other class can heal while in combat...suck it up buttercups and go wipe your runny noses on your ugly robes ;-)

Take care ya'll

Re: New heal spell

Posted: Wed Oct 11, 2017 9:18 am
by Leone
MadMikael wrote:
Leone wrote: I actually believe the self heal spell is a great idea, but only if the imbalances are fully resolved.
Here is the most important point, noted above. I've touched on it briefly in the other thread.

This note should go to all, but especially to those who say no:

This vote is only "should a mage have a self heal spell"
I see many are voting no because of it would imbalance the current system.
Well... there's the issue right there.

Funnily enough, although take your point here I see the issues as inextricably linked and cannot vote yes or no without thinking of the wider repercussions or effects on other classes. It's like a spider web. If something lands on one corner then it reverberates around the whole web.

I think there is mileage in your specialisation idea. It gives each player the option to choose how to set up their character(s). Maybe this is the fairest option to all players?

Re: New heal spell

Posted: Wed Oct 11, 2017 10:47 am
by blitzcraig
not trying to spam, but we've got the same conversation going in like 3 different places lol... anyway :

here's what most people are missing... the self heal spell would not allow the mage to outheal the attack from an attacker of the same level - I'll use fake numbers to illustrate:

level X mage vs. level X non-mage -

the non-mage average attack of 2500 per second (assuming dex is higher than mage of course)

the self heal spell for the mage of the same level would heal, let's say, 2000 per second (assuming most points in mana of course)

this would allow the mage to function properly against low level attackers, and not be forced to heal attackers (or waste time trying to target everybody)... AT THE SAME TIME, it would not give the mage any advantage against similarly leveled attackers... at best, the mage may extend time before death, but can't be attacking and healing at the same time.

with this in mind, are the complaints still valid?