Re: Politics and dollar signs
Posted: Sat Jan 27, 2018 6:35 am
I was trying to post earlier that maybe there should be a 100lvl limit every week on bought lvls. Its taking away game experience from those buying and those less fortunate to buy lvls.
Rule 0.
The rules are enforced by our staff team. Always listen to the GameMasters (blue or gold named, clan GM), they are in charge!
Read this rule (click "Show") -->: Hide
It is required that when a GM addresses you, you respond, even if only to say, "I do not understand". We do understand language barriers, and will make an attempt to overcome them. However, even if you do not understand their warnings, you may still be punished for rule violations. It is players responsibility, to know the rules and follow them.
It is forbidden to exploit any bug, glitch, or game mechanic from which xp, gold, gear, or any other form of value is too easily gained. Punishment will generally include the loss of everything gained from abusing the exploit, plus whatever additional punishment is deemed fair by the GM team on a case-by-case basis.
It is also forbidden to impersonate a GM. Punishments can be harsh, depending on the case.
So basically people are exploiting buying a coupious amount of lvls in one day. Are those not lvls easily gained the a mechanic in the game menu?
Now i feel its fair anyone can buy 100 lvls once a week and set a cool down like u do with an outlaw or a muted acct. I see what yall been doing on the start map. You gms have great coding skill im sure u could achive that. So this way the less fortunate players can grind strong and stand a better chance to keep up.
Purposing this idea does not infringe on game developers income as they would have a steady revenue for the high rollers who want to buy 1lvl or 10k lvls or 20k lvls. But would have to do so over time so they can still enjoy game. But i guess the game developers would have to be okay with that.
It was sad to see a 5k mage not know how to craft a spectre staff. It was disappointing seeing my ogre lvl 8 mine skill could mine faster then a 10k out fish a 10k both of mage status. Btw love the class perks was a great idea
imo
.
Some GMs discourage the fast travel idea cuz it takes from gaming experience. (Btw madmike i liked yur one way fast travel u had set up was neat n was only accessed from start map) GMs took away being able to fish items equal to player lvl and capped fished items cuz it took away from getting rare gear and was easily obtained.
I feel a 100lvl cap once a week every week is fair compromise on this situation.
If u want to shoot my idea down and say dropping $8k (im going off usd from where i am) in one day is not exploiting a game mechanic then go ahead and bash me. But u will lose the small frys in game who cant swing lvls.. Honestly i bought a house and i buy skins every month or 2 and i buy pets on a need be basis. If they die or i can get better pets. And i treat myself to 10 lvls when i can. But its just a thought i hope GMs and game developers consider this for the future
Rule 0.
The rules are enforced by our staff team. Always listen to the GameMasters (blue or gold named, clan GM), they are in charge!
Read this rule (click "Show") -->: Hide
It is required that when a GM addresses you, you respond, even if only to say, "I do not understand". We do understand language barriers, and will make an attempt to overcome them. However, even if you do not understand their warnings, you may still be punished for rule violations. It is players responsibility, to know the rules and follow them.
It is forbidden to exploit any bug, glitch, or game mechanic from which xp, gold, gear, or any other form of value is too easily gained. Punishment will generally include the loss of everything gained from abusing the exploit, plus whatever additional punishment is deemed fair by the GM team on a case-by-case basis.
It is also forbidden to impersonate a GM. Punishments can be harsh, depending on the case.
So basically people are exploiting buying a coupious amount of lvls in one day. Are those not lvls easily gained the a mechanic in the game menu?
Now i feel its fair anyone can buy 100 lvls once a week and set a cool down like u do with an outlaw or a muted acct. I see what yall been doing on the start map. You gms have great coding skill im sure u could achive that. So this way the less fortunate players can grind strong and stand a better chance to keep up.
Purposing this idea does not infringe on game developers income as they would have a steady revenue for the high rollers who want to buy 1lvl or 10k lvls or 20k lvls. But would have to do so over time so they can still enjoy game. But i guess the game developers would have to be okay with that.
It was sad to see a 5k mage not know how to craft a spectre staff. It was disappointing seeing my ogre lvl 8 mine skill could mine faster then a 10k out fish a 10k both of mage status. Btw love the class perks was a great idea
imo
Some GMs discourage the fast travel idea cuz it takes from gaming experience. (Btw madmike i liked yur one way fast travel u had set up was neat n was only accessed from start map) GMs took away being able to fish items equal to player lvl and capped fished items cuz it took away from getting rare gear and was easily obtained.
I feel a 100lvl cap once a week every week is fair compromise on this situation.
If u want to shoot my idea down and say dropping $8k (im going off usd from where i am) in one day is not exploiting a game mechanic then go ahead and bash me. But u will lose the small frys in game who cant swing lvls.. Honestly i bought a house and i buy skins every month or 2 and i buy pets on a need be basis. If they die or i can get better pets. And i treat myself to 10 lvls when i can. But its just a thought i hope GMs and game developers consider this for the future