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Re: Exp gains and loses

Posted: Sun Sep 01, 2019 2:44 pm
by proto_nuke
I have no doubt that you will remain a part of FT.

It has captured your heart.

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 3:19 pm
by El.Menda
proto_nuke wrote: Sun Sep 01, 2019 1:22 pm
Cashew wrote: Sun Sep 01, 2019 7:40 am
Also agree, would not be fair to those that did spend the time to do so already.
And therein lies the rub. This quote could be used for higher levels that gained very high levels and had them removed.

I realize that with the new change, technically they wouldn't have gotten to that level anyway.

I am glad that the extremely high levels weren't just allowed to stay there like the original suggestion years ago seemed to be happy with as the extremely high levels would have been untouchable. So I am glad that there were in fact two changes. One was experience points cap being changed and two was Level adjustment after the fact.

All in all, I disagree with this change completely as the developer should have made this change long ago whenhe first saw this becoming a problem and should not have let it go on for so long. However, the change is here now and we all must accept this change. Acceptance will be the only salvation for those of us that wish to continue to be a part of FT.

Todo fantástico.
En mis país las leyes no se aplican con carácter retroactivo.
Pero aquí si, que bien...

Sigamos entonces. Porque hay edificios y torres superior al nivel permitido?

He visto torre de clan Ryo con 3500 lvl.. seguimos?

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 3:25 pm
by LostKnight
proto_nuke wrote: Sun Sep 01, 2019 2:44 pm I have no doubt that you will remain a part of FT.

It has captured your heart.
Well, I'm here after 3 "I'm outta here's" - actually had it deleted c/w all files on my computer once too.
It was my wife that got me back - and a good backup helped that second time.

It has been an emotional rollar coaster. for me. My first experience with MMORPG. Had NO CLUE what to expect. And the Playstore write up was a little misleading. There the "clan" factor is just a small comment - almost in passing. Choosing the best PvP character when I didn't want that, and the worst crafter in the game has helped me be on that rollar coaster.

I like helping people while other like killing people. I'll live with it.

New attitude:
Suck it up buttercup, change happens, FT drama is like water off a ducks back.

We will see how far I go. Trying to be loyal to the people that helped me.
Made some friends, and lost a few friends. Just like RL 'cuz it's RL fingers pushin' the buttons.

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 3:33 pm
by proto_nuke
El.Menda wrote: Sun Sep 01, 2019 3:19 pm
proto_nuke wrote: Sun Sep 01, 2019 1:22 pm
Cashew wrote: Sun Sep 01, 2019 7:40 am
Also agree, would not be fair to those that did spend the time to do so already.
And therein lies the rub. This quote could be used for higher levels that gained very high levels and had them removed.

I realize that with the new change, technically they wouldn't have gotten to that level anyway.

I am glad that the extremely high levels weren't just allowed to stay there like the original suggestion years ago seemed to be happy with as the extremely high levels would have been untouchable. So I am glad that there were in fact two changes. One was experience points cap being changed and two was Level adjustment after the fact.

All in all, I disagree with this change completely as the developer should have made this change long ago whenhe first saw this becoming a problem and should not have let it go on for so long. However, the change is here now and we all must accept this change. Acceptance will be the only salvation for those of us that wish to continue to be a part of FT.

Todo fantástico.
En mis país las leyes no se aplican con carácter retroactivo.
Pero aquí si, que bien...

Sigamos entonces. Porque hay edificios y torres superior al nivel permitido?

He visto torre de clan Ryo con 3500 lvl.. seguimos?
FT is not governed by real world laws.

Clan structures that were built before the 2850 limit were allowed to keep the levels they had before the change.

I see what you're getting at here.

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 3:35 pm
by proto_nuke
LostKnight wrote: Sun Sep 01, 2019 3:25 pm
proto_nuke wrote: Sun Sep 01, 2019 2:44 pm I have no doubt that you will remain a part of FT.

It has captured your heart.
Well, I'm here after 3 "I'm outta here's" - actually had it deleted c/w all files on my computer once too.
It was my wife that got me back - and a good backup helped that second time.

It has been an emotional rollar coaster. for me. My first experience with MMORPG. Had NO CLUE what to expect. And the Playstore write up was a little misleading. There the "clan" factor is just a small comment - almost in passing. Choosing the best PvP character when I didn't want that, and the worst crafter in the game has helped me be on that rollar coaster.

I like helping people while other like killing people. I'll live with it.

New attitude:
Suck it up buttercup, change happens, FT drama is like water off a ducks back.

We will see how far I go. Trying to be loyal to the people that helped me.
Made some friends, and lost a few friends. Just like RL 'cuz it's RL fingers pushin' the buttons.
If you ever need my help I am here for you. I am an archer after all. ;)

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 3:56 pm
by LostKnight
proto_nuke wrote: Sun Sep 01, 2019 3:35 pm If you ever need my help I am here for you. I am an archer after all. ;)
TY Appreciate it ...

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 4:01 pm
by madmaniacal1
LostKnight wrote: Sun Sep 01, 2019 2:36 pm New people joining today will never know.

What change, wasn't it always like this?

When I first joined I heard MadMike talking about a level 40 weapon that had to last to level 100! :o
Leone just mentioned it the other day - he bought a Black Axe - had to use it to level 40

I'm old but i missed the good old days. Maybe I'll he around long enough to say something like.
Hahahahaha this isn't a change, it's a minor adjustment. You should have been here for the Great Level Equalizer of '19
A valid way to describe this change from a futuristic standpoint. It's like describing the massive bug abuse case from last year to new players who weren't here for it, or even the RL case of living in Louisiana and describing the devastation of hurricane Katrina to children who weren't around then...
My main thought on these changes:
Time moves on. Change is the only constant. Roll with it, or stop and be left behind.

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 4:16 pm
by El.Menda
proto_nuke wrote: Sun Sep 01, 2019 3:33 pm
El.Menda wrote: Sun Sep 01, 2019 3:19 pm
proto_nuke wrote: Sun Sep 01, 2019 1:22 pm

And therein lies the rub. This quote could be used for higher levels that gained very high levels and had them removed.

I realize that with the new change, technically they wouldn't have gotten to that level anyway.

I am glad that the extremely high levels weren't just allowed to stay there like the original suggestion years ago seemed to be happy with as the extremely high levels would have been untouchable. So I am glad that there were in fact two changes. One was experience points cap being changed and two was Level adjustment after the fact.

All in all, I disagree with this change completely as the developer should have made this change long ago whenhe first saw this becoming a problem and should not have let it go on for so long. However, the change is here now and we all must accept this change. Acceptance will be the only salvation for those of us that wish to continue to be a part of FT.

Todo fantástico.
En mis país las leyes no se aplican con carácter retroactivo.
Pero aquí si, que bien...

Sigamos entonces. Porque hay edificios y torres superior al nivel permitido?

He visto torre de clan Ryo con 3500 lvl.. seguimos?
FT is not governed by real world laws.

Clan structures that were built before the 2850 limit were allowed to keep the levels they had before the change.

I see what you're getting at here.

Y porque no se bajan esas torres al 2850?
Porque es mapa 2,2?
Se os vé el plumero

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 4:18 pm
by Lestat
Time moves on. Change is the only constant. Roll with it, or stop and be left behind.

Or continue with the changes, still get left behind, and watch it fall apart

Re: Exp gains and loses

Posted: Sun Sep 01, 2019 4:24 pm
by madmaniacal1
Lestat wrote: Sun Sep 01, 2019 4:18 pm Time moves on. Change is the only constant. Roll with it, or stop and be left behind.

Or continue with the changes, still get left behind, and watch it fall apart
Could be. See my signature. Either way, stick around, bc it ain't over yet...