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Re: CLAN BUILDINGS A MUST

Posted: Tue Nov 25, 2014 11:52 pm
by dragkardragcar
You can also try the trick from Jerico...

Re: CLAN BUILDINGS A MUST

Posted: Wed Nov 26, 2014 1:04 am
by Arachnia
Maybe the attackers could sing it. :)

Re: CLAN BUILDINGS A MUST

Posted: Fri Nov 28, 2014 1:36 am
by dragkardragcar
Arachnia wrote:Maybe the attackers could sing it. :)
I like you man (-: you are cool.

Re: CLAN BUILDINGS A MUST

Posted: Tue Dec 02, 2014 8:48 am
by Asmodeous
toad wrote:
[GODZ] Mike wrote:This was a post for admins/mods
if was for admins mods pm they dont make post thats a result my dear ennemy
ya ever stop to think he wanted everyone else to see it and reply with something constructive despite it mainly being for mods and admins... since its pretty obvious why itd have to be for mods and admins.

it also gives people a chance to voice an opinion, either post something constructive on this or dont. spam posts like this are annoying.

I like the idea, i reckon they are op and need a revamp im just not sure how to go about it. I agree about the sieges being binned. it just feels so cheap using them. Drum up some numbers mate and a few ideas if your willing, it'l be interesting to see.

Perhaps also another clan map or two? that back onto each other? and nake a building limit overall. so for example leta say you set the limit at 10. (not saying you would) that would mean across all clan mapa you can have that many buildings. just an idea. you could choose to focus on one map or spread out over the rest.

Re: CLAN BUILDINGS A MUST

Posted: Tue Dec 02, 2014 9:26 am
by Asmodeous
Sorry for the double post. This ones aimed at the 'unlimited money' one. Before anyone writes this off as "hes your friend of course your defending him" your absolutely correct. I knew him since I was level 0, one of the few people who sat there for about four or so hours taking me through places, naturally I followed him around hoping to leech a bit of xp while I was at it.

Ive seen him flat broke, he showed me boss dragons which i got bored of watching but noted him doing it religiously for a month and ive seen him hammer out cyclopses, sometimes longer than jonys been there. (i personally refer to jony as an epic grinder after that two month flat stint at cyclopses... dear god...)

Im surprised he hasnt gotten a bit more mad over that accusation, which is good i suppose. Also, he doesnt control gdoa, thats mine. I had to leave for a while, for those of you I told, the situation hasnt improved. I left mike as a lord in gdoa for a bit to look after it due to departure.

For reference on cash, if i can lazily drum up 100m in a day by doing a mix of boss drops and bracelet runs... 7 days thats 700m. With a lot of time to spare each day.

Re: CLAN BUILDINGS A MUST

Posted: Tue Dec 02, 2014 7:00 pm
by re4ction
Mike who tells us u ( or any one else with 1000+ ) wont do the same as (original) magix when the tower stats get decreased ? Dont wanna offend u in any way but as u mentioned there was a reason why stats got increased. :ugeek:

Re: CLAN BUILDINGS A MUST

Posted: Tue Dec 02, 2014 9:19 pm
by Asmodeous
re4ction wrote:Mike who tells us u ( or any one else with 1000+ ) wont do the same as (original) magix when the tower stats get decreased ? Dont wanna offend u in any way but as u mentioned there was a reason why stats got increased. :ugeek:
revamped. not decreased. im not suggesting nerfs, because you nerf one thing you begin the dreaded nerf chain. "revamped" is the idea here. Take this into account, i was told how long it took a few people to take down my castle. It wasnt anywhere near the time it took to get that cash and build... however i also find just hammering something with sieges to be cheap. I also find it wrong that it can be near impossible to take down high powered buildings without sieges or a high lvl player.

By the sounds of it, i want a circle of things that seems impossible to have all at the same time. But hey, if someone can offer me my cake and i can eat it all too that sounds great, im willing to wait and possibly see some figures and an idea.

Afterall, could it truly hurt? if its good and makes things better, if its considered not to be better than the current system... No harm done right?

So im game to wait and see what happens with this. No offence taken by the way, things are all good and gravy over here.

Re: CLAN BUILDINGS A MUST

Posted: Sun Dec 07, 2014 7:35 am
by Moonraker
I AGREE!! ALL of MIKE's buildings are too strong..Make HIS way weaker so I can destroy HIS buildings. :D