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Re: level clan playing field
Posted: Sat Feb 14, 2015 1:32 am
by rearrow
im suggesting %dmg instead of fixed dmg. similar to archers firearrow.
see suggestions for more details.
5000dmg doesnt help at all against lv1000+ towers ( u need days)
higher dmg would destroy low lvl towers too fast.
changing repair to use resources would effectively put a cap on repair within a certain time. because it depletes resources.
Re: level clan playing field
Posted: Sat Feb 14, 2015 2:41 am
by Insider
% weapon?
So lvl1500 building will be destroyed with same speed as lvl 100?
Re: level clan playing field
Posted: Sat Feb 14, 2015 3:13 am
by rearrow
i think it levels off the lower u come. but these weapons should be vry hard to get. in suggestions i put 2 ideas.
in short:
weapon requires a high lvl ogre or dwarf to operate. (vry rare. are u willing to lvl up sn ogre for it?)
weapon needs many rare resources to craft. i used 3 swamp bows, death axes, diamond axes. but maybe it shiuld be even more.
maybe limited ammunition or break after x uses.
anyway the idea is that it must be extremeky difficult to make. but if u try fir a kong time with whole clan u can get it and kill that lv1500 castle.
second option to get it is a quest in which similar rare resources are brought to an npc. he then gives a building block and closes quest. u need 6 building blocks to make the weapon. hence u need 6 characters doing the quest. when u got 6 in castle u can craft leonardos balista pet.
it can be attacked and slows u down to 'slowed by mage' speed. if u get it to the enemy castle alive (bring whole clan as escort) it can hit 3times for 20% dmg. then it breaks.try kill rest with clan mages.
Re: level clan playing field
Posted: Sat Feb 14, 2015 3:15 am
by rearrow
Insiders/Inferno! wrote:% weapon?
So lvl1500 building will be destroyed with same speed as lvl 100?
if u want to use all the effort needed to get it yes.
an atomic bomb can be used to level my chicken pen but its to expensive.

Re: level clan playing field
Posted: Sat Feb 14, 2015 3:19 am
by blitzcraig
I've always really liked the idea of levels coming off one by one (may be lots of work though for something that is simply not top priority?)
Re: level clan playing field
Posted: Sat Feb 14, 2015 3:28 am
by rearrow
blitzcraig wrote:I've always really liked the idea of levels coming off one by one (may be lots of work though for something that is simply not top priority?)
like that too.
for many of my ideas i dont know if they even can be done. thats for creator to comment on and mods/admins to communicate back to community.
I just like to start up the discussion on them.
I need feedback to get and develop ideas.
and the bee inspires me most of all lol

communications

Re: level clan playing field
Posted: Sat Feb 14, 2015 3:37 am
by Whitestar67
Once in a while I get attacked by a lvl 190ish archer, freezes me runs, I sit tapping my screen waiting to chase after him, I still want a kill off him. Silver needs her kill for the night
Re: level clan playing field
Posted: Sat Feb 14, 2015 4:21 am
by Insider
rearrow wrote:Insiders/Inferno! wrote:% weapon?
So lvl1500 building will be destroyed with same speed as lvl 100?
if u want to use all the effort needed to get it yes.
an atomic bomb can be used to level my chicken pen but its to expensive.


Re: level clan playing field
Posted: Sun Feb 15, 2015 6:56 am
by patrapture
i posted long ago about this clan bldg change. just make things the way they used to be, if in fact that would have been done law wouldnt look bad link wouldve had a fair fight to keep there towers. i wanted to qquit some people mocked and/or ridiculed me, funny how this has turned around to bite everyone in the a$$ even the admins and creators. Wow i warned u this clan building change was terrible idea, and all i seen since that change is combatant listening to evryones complaints and him doing what he can to fix. truth is ya'll f'ed up minute u made building more difficult, otherwise there is nonissue here. i appreciate what everyone has done to, help halo and all others i mean no disrespect but some reason i feel necessary to explain cuz forum loaded with ppl going on and on about how unfair everything is.
Re: level clan playing field
Posted: Mon Feb 16, 2015 1:07 am
by Baba Yaga
It's possible to fix this so it is "fair" in the eyes of the majority due to lvl buying. The outliers (high lvls) will likely:
1) Have more influence over the game
2) Continue to show a propensity to buy more lvls to beat whatever mechanisms are out in place to fix clan building situation.
I'm not sure that you can fix the lvl issue at this point.