Map Editor instructions - OUTDATED
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Re: Map Editor instructions [updated editor 16.04.2015]
When i downloaded editor there was 109 used i believe. And even at that i need more than 50. Need more space matt
Yea, 109.
Yea, 109.
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Re: Map Editor instructions [updated editor 16.04.2015]
Okcompbatant wrote:Don't look at highest ID number. Not all below it are used.Rest wrote:When i downloaded editor there was 109 used i believe. And even at that i need more than 50. Need more space matt
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Re: Map Editor instructions [updated editor 16.04.2015]
ok I just filled all empty #s n still need more space bro. need like 50+ more bro
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Re: Map Editor instructions [updated editor 16.04.2015]
well today my editor started showing error. says cant read input file. editor will launch. when I click new map, map will load but not side tool menu.
I think its my list. I don't think I'm writing it rite.
Ok i got it. Everything was coded rite, i was just overloading the list by 1 tileset. Its only supptorting 1-125 now. Still need more space tgo matt. Theres some tilesets i have to remake cuz the old images are different then the ones in the new editor. And i cant do that till i get ps cs6
I think its my list. I don't think I'm writing it rite.
Ok i got it. Everything was coded rite, i was just overloading the list by 1 tileset. Its only supptorting 1-125 now. Still need more space tgo matt. Theres some tilesets i have to remake cuz the old images are different then the ones in the new editor. And i cant do that till i get ps cs6
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Re: Map Editor instructions [updated editor 16.04.2015]
I got a little time this weekend ill put in some work on it.
I'm combining tilesets to save space but I wish it could read more tilesets.
I'm combining tilesets to save space but I wish it could read more tilesets.
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Re: Map Editor instructions [updated editor 16.04.2015]
been doin stuff all day with tilesets. I stopped n browsed through the units file n noticed that all or near all the character texture are all split up as to where they used to be cobined. so instead of just one large texture of the wardog, its now split into individual texture files named sw death, sw walk ect. why did thst change?
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Re: Map Editor instructions [updated editor 16.04.2015]
not sure why, but I do know it was when compbatant added diagonal walking.... kinda assumed it was just for organizational purposes
Beeware the Spiral Blitzbees...

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Re: Map Editor instructions [updated editor 16.04.2015]
a little of wut I did today
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Re: Map Editor instructions [updated editor 16.04.2015]
seems like thats gonna be a cool map if comp adds it
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
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Re: Map Editor instructions [updated editor 16.04.2015]
its not realy the map I'm workin on yet james. its the textures n tilesets. in the 1st photo youl see a more complete ice cave tileset blitz and compbatant. as well as those hellish lookin walls.
I haven't even made or saved any maps yet. I still got a lot to do.

I haven't even made or saved any maps yet. I still got a lot to do.
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