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Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Tue Oct 20, 2015 8:18 pm
by Rest
When i downloaded editor there was 109 used i believe. And even at that i need more than 50. Need more space matt

Yea, 109.

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Tue Oct 20, 2015 8:21 pm
by Rest
compbatant wrote:
Rest wrote:When i downloaded editor there was 109 used i believe. And even at that i need more than 50. Need more space matt
Don't look at highest ID number. Not all below it are used.
Ok

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Tue Oct 20, 2015 8:47 pm
by Rest
ok I just filled all empty #s n still need more space bro. need like 50+ more bro

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Wed Oct 21, 2015 10:26 pm
by Rest
well today my editor started showing error. says cant read input file. editor will launch. when I click new map, map will load but not side tool menu.

I think its my list. I don't think I'm writing it rite.

Ok i got it. Everything was coded rite, i was just overloading the list by 1 tileset. Its only supptorting 1-125 now. Still need more space tgo matt. Theres some tilesets i have to remake cuz the old images are different then the ones in the new editor. And i cant do that till i get ps cs6

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sat Oct 31, 2015 5:43 am
by Rest
I got a little time this weekend ill put in some work on it.

I'm combining tilesets to save space but I wish it could read more tilesets.

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sun Nov 01, 2015 12:49 am
by Rest
been doin stuff all day with tilesets. I stopped n browsed through the units file n noticed that all or near all the character texture are all split up as to where they used to be cobined. so instead of just one large texture of the wardog, its now split into individual texture files named sw death, sw walk ect. why did thst change?

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sun Nov 01, 2015 1:13 am
by blitzcraig
not sure why, but I do know it was when compbatant added diagonal walking.... kinda assumed it was just for organizational purposes

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sun Nov 01, 2015 1:29 am
by Rest
a little of wut I did today

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sun Nov 01, 2015 3:14 am
by James142
seems like thats gonna be a cool map if comp adds it

Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sun Nov 01, 2015 4:48 am
by Rest
its not realy the map I'm workin on yet james. its the textures n tilesets. in the 1st photo youl see a more complete ice cave tileset blitz and compbatant. as well as those hellish lookin walls. :twisted:
I haven't even made or saved any maps yet. I still got a lot to do.