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Re: Map Editor instructions [updated editor 16.04.2015]

Posted: Sun Nov 01, 2015 4:55 am
by James142
No worries, I know you'll make some cool maps :D

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Tue Dec 29, 2015 4:01 pm
by josh50052
is anyone allowed to get this and play around and upload suggested maps? to may be added to the game? also can we edit current maps slightly and put forward for suggestions? ild just like to have a go and maybe tidy up a tad a few paths rough sea edges etc? if no one has any objections?

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Tue Dec 29, 2015 4:14 pm
by blitzcraig
yes to all those questions :) I would recommend posting here about what you intend to do to make sure nobody else is working on it. Also, this is a great place for questions about using the editor - it's not difficult really, but there are some peculiar things you'll run into that are easier to figure out together than alone ;)

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Tue Dec 29, 2015 4:45 pm
by josh50052
any chance the maps could be smoothed out i get that its been added bit by bit but it does look like a puzzle put together in the wrong order.... ie paths dont a line, some sea/lake edges look natural (ish) and others look straight and blocky. not that it hinders game play but for an esthetic point just to make it look softer on the eyes can the current maps be re balanced to look more natural? no offence to anyone's input I'm mostly refering to the land with 3rd shop above blitzbee island and also there are a few trees that merge with the first mage shop where we buy pets.... not sure if this is because of xmas trees ?

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Tue Dec 29, 2015 6:18 pm
by compbatant
josh50052 wrote:any chance the maps could be smoothed out i get that its been added bit by bit but it does look like a puzzle put together in the wrong order.... ie paths dont a line, some sea/lake edges look natural (ish) and others look straight and blocky. not that it hinders game play but for an esthetic point just to make it look softer on the eyes can the current maps be re balanced to look more natural? no offence to anyone's input I'm mostly refering to the land with 3rd shop above blitzbee island and also there are a few trees that merge with the first mage shop where we buy pets.... not sure if this is because of xmas trees ?
These are one of the oldests maps. That's why they look worse than others.
You can edit them and make them look better :) send it to me after you finish and I will replace them in the game.

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Wed Dec 30, 2015 9:25 am
by josh50052
perfect ty I'll get on it as of the 4th jan when my dad gets back from france. the home pc is old and sluggish ill borrow his laptop hehe^^

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Sat Jan 16, 2016 12:40 am
by Imperious1
Downloading the zip file. This editor works on mobile devices?

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Sat Jan 16, 2016 12:50 am
by Imperious1
Does this editor work on mobile devices or pc/laptop only?

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Sat Jan 16, 2016 1:44 am
by James142
As far as I know only PC/Laptop can use, no mobile use yet

Re: Map Editor instructions [updated editor 08.12.2015]

Posted: Sat Jan 16, 2016 2:52 am
by josh50052
James142 wrote:As far as I know only PC/Laptop can use, no mobile use yet
i know lol shame as i would have been well advanced if i could of. it is possible to run windows pc on an emulator on mobile but its incredibly slow and power draining. let alone running anything ontop of the emulator....

plus java on a mobile? i havnt seen that in a while. its a right mess running old mobile jar/java files on an android device