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Re: Concrete suggestions to balance classes etc.
Posted: Tue Jan 25, 2022 4:17 pm
by aaarrr4
I disagree because:
the game is divided into 5 classes, you can see that the mage and the warrior are one step further in pvp. other classes are balanced.
if you only strengthen the dwarf and the archer, you also need to strengthen the ogre, it will make all classes balanced
for example, a wind attack instead of 2% damage would have 3% damage
Re: Concrete suggestions to balance classes etc.
Posted: Tue Jan 25, 2022 4:18 pm
by sedak
Mage class should not have armor spell.
He have heal spell. Magic attack can be reduced only by mage opponent dex, little by eq, and dwarf, but mage have time to heal white dwarf using this spell. So basiclly mage can heal, increase arm while others classes have constant arm, dex and hp etc.
There are 20k heal pots, but they are expensive also mage can buy 200mana.
If usure im rigth, everone can easy test on test server pvp 1.5k mage vs 1.5k other class with differnt stats and ty to kill mage

Re: Concrete suggestions to balance classes etc.
Posted: Tue Jan 25, 2022 7:27 pm
by Nelmi80
sedak wrote: Tue Jan 25, 2022 4:18 pm
Mage class should not have armor spell.
He have heal spell. Magic attack can be reduced only by mage opponent dex, little by eq, and dwarf, but mage have time to heal white dwarf using this spell. So basiclly mage can heal, increase arm while others classes have constant arm, dex and hp etc.
There are 20k heal pots, but they are expensive also mage can buy 200mana.
If usure im rigth, everone can easy test on test server pvp 1.5k mage vs 1.5k other class with differnt stats and ty to kill mage
Then mages will come to fight, die in 5seconds and will come to fight again from start map

. I'd like to remind you that mage has low hp. Armor is necessary for it to play. in 1v1, All the classes stronger than each other and mage can beat others that doesn't mean armor is ruining balance. If mage doesn't have armor speel, Ogre will be able to kill all the classes in 1v1(same level) Then ogre will have to be nerfed? It countines till pvp fun is finishs in game...
Re: Concrete suggestions to balance classes etc.
Posted: Fri Apr 28, 2023 11:07 pm
by Ayoub
terminator wrote: Tue Dec 13, 2016 4:11 am
Customization of Non-Mage skills
Have skills like spells, you can buy them at shop and they have a minimum level. For example, let's say the pet shop sells a lvl 25 swordsmen skill, once a swordsmen is atleast level 25 he can go and buy it then use it, and if he doesn't want it he can trash it. This will also allow for many more skills to be made instead of just 1,2,3 or 4. This could allow for many players to go non mage and balance out the classes because you can pick and choose which skills will work for you for that one task. Each skill will still take 1 space, so you can only have maximum of 6 skills/pots/knives. This way we can do more then just knives and freeze pots and help balance classes out.This allows players to custom make things they want, not have the game pre-do it for them, which is why I think this could be a big hit
Thoughts?
This was perfect idea from a player changed alot in this game. Ll be more fun in FT if they work on it .
Re: Concrete suggestions to balance classes etc.
Posted: Sun Apr 27, 2025 6:23 pm
by Handcuff
I think mage should have skill just like other characters, something like 50% mana regeneration. Because to lvl up mage cost much and difficult to lvl up. If they have this skill low level mage can also lvl up like other characters do.
Hope my suggestion will be taken into consideration
Re: Concrete suggestions to balance classes etc.
Posted: Sun Apr 27, 2025 7:35 pm
by Leone
That all changes around lv 1600 (?) when mages get pretty much unlimited mana. Stick with it.
Re: Concrete suggestions to balance classes etc.
Posted: Mon Apr 28, 2025 8:47 am
by LIOX117
Handcuff wrote: Sun Apr 27, 2025 6:23 pm
I think mage should have skill just like other characters, something like 50% mana regeneration. Because to lvl up mage cost much and difficult to lvl up. If they have this skill low level mage can also lvl up like other characters do.
Hope my suggestion will be taken into consideration

If I'm not mistaken, starting at 4.2k mana it's infinite, it won't lower anything unless you're fighting an ogre and it leaves you without mana. You should farm your wizard to 1250 to get the wand that provides that amount of mana according to your points [align=]
I also understand that some time ago they put the new map that is above Silverword for new players I think is lvl 100+
Good luck