Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Mon Nov 17, 2014 1:00 am
1.USABILITY
a) - current mana as number or more visible gauge (a depleting circular border around main weapon 'button' or an orb-like representation - as a background to the weapon in use);
b) - PC identifier on pop-ups upon char click - to avoid sending PM to wrong chars in crowded areas etc.;
c) - move drops away from chat - it often gets unnoticed in active conversations (can be a setting in a menu: 'with chat', 'below map', 'bottom' etc.;
d) - more friend slots and more friend records per page (can also be a setting in menu, like font size for such menus). Unlimited friend slots for mods - to be able to add all players, who might need online help;
e) - chat line settings: font size, number of lines, stay-on-screen time.
2.CONTROLS
a) - "combined" mode of controlling your PC: sensor for usual mode + joystick for exact positioning, especially in crowded places;
b) - more skill 'buttons'. E.g. playing mage I might want to have all 5 spells + health AND mana potions readily available
c) - switchable skills: auto-switching on, when selected, after 'wait' time; visual timer for it: depleting border or background.
3. MAP
a) - more contacts visible per map square. 2 is not enough. might also use a couple of menu settings, like number and font size.
4. GENERAL
a) - pet pass-through-ability by owner and, possibly by other players. if made not passable by others, should be made possible to attack and defend in turn. otherwise one can use, say, sieges to completely block whole areas;
b) - easily identifiable self for better control of own health in, say, spawn parties (an on/off/more opts immersion setting );
c) - at least fix the catching bermuda triangles, like the one to the right from road south from $100 city, where you get blocked by own pets and need either drop 'em or outside help.
... to be continued
a) - current mana as number or more visible gauge (a depleting circular border around main weapon 'button' or an orb-like representation - as a background to the weapon in use);
b) - PC identifier on pop-ups upon char click - to avoid sending PM to wrong chars in crowded areas etc.;
c) - move drops away from chat - it often gets unnoticed in active conversations (can be a setting in a menu: 'with chat', 'below map', 'bottom' etc.;
d) - more friend slots and more friend records per page (can also be a setting in menu, like font size for such menus). Unlimited friend slots for mods - to be able to add all players, who might need online help;
e) - chat line settings: font size, number of lines, stay-on-screen time.
2.CONTROLS
a) - "combined" mode of controlling your PC: sensor for usual mode + joystick for exact positioning, especially in crowded places;
b) - more skill 'buttons'. E.g. playing mage I might want to have all 5 spells + health AND mana potions readily available
c) - switchable skills: auto-switching on, when selected, after 'wait' time; visual timer for it: depleting border or background.
3. MAP
a) - more contacts visible per map square. 2 is not enough. might also use a couple of menu settings, like number and font size.
4. GENERAL
a) - pet pass-through-ability by owner and, possibly by other players. if made not passable by others, should be made possible to attack and defend in turn. otherwise one can use, say, sieges to completely block whole areas;
b) - easily identifiable self for better control of own health in, say, spawn parties (an on/off/more opts immersion setting );
c) - at least fix the catching bermuda triangles, like the one to the right from road south from $100 city, where you get blocked by own pets and need either drop 'em or outside help.
... to be continued