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Re: Server changes
Posted: Wed Jun 10, 2015 11:34 am
by rearrow
compbatant wrote:I have just enabled these changes. 1 hour later then i planned. Didn't wake up early enough

lol gimme that job. if u do to much u have to fire ursrlf lol
Re: Server changes
Posted: Wed Jun 10, 2015 1:59 pm
by blitzcraig
rearrow wrote:first of all
thx for using system to broadcast this.
now a question:
if a raw attacks a raw (test). will our raw towers now kill raw? dont realy wanna test this and kill my whole clan
hmm this autoattack just made testing stats against friends very dangerous.
again. please have a mechanism where duke can swirch if tower attack against a clan.
lol, nice thought

.. we tested, no, your buildings do not attack either of you
Re: Server changes
Posted: Wed Jun 10, 2015 6:49 pm
by rearrow
new problem tbough. towers need to remeber attacker name too.
lvls 1600 mage attacks and changes clan after each attack.
Re: Server changes
Posted: Sat Jun 13, 2015 9:13 am
by kromelg
>> If player A from clan AA attacks player B from clan BB then all towers
>> from clan BB attack all players from clan AA.
Is it means -
if player A from clan AA attacks player B from clan BB then
all towers from clan AA attack all players from clan BB?
Right?
Re: Server changes
Posted: Sat Jun 13, 2015 12:04 pm
by blitzcraig
actually it's both, thank you for pointing that out

Re: Server changes
Posted: Sat Jun 27, 2015 5:43 pm
by kuruvar
Towers dont remember player just clan. Mike declanned and walked right by. Targeting player will bring attk but not a remember. Towers remember attk. Fire missles are cool!!