Page 6 of 6

Re: Server changes

Posted: Wed Jun 10, 2015 11:34 am
by rearrow
compbatant wrote:I have just enabled these changes. 1 hour later then i planned. Didn't wake up early enough ;)
lol gimme that job. if u do to much u have to fire ursrlf lol

Re: Server changes

Posted: Wed Jun 10, 2015 1:59 pm
by blitzcraig
rearrow wrote:first of all

thx for using system to broadcast this.:)

now a question:

if a raw attacks a raw (test). will our raw towers now kill raw? dont realy wanna test this and kill my whole clan ;)

hmm this autoattack just made testing stats against friends very dangerous.

again. please have a mechanism where duke can swirch if tower attack against a clan.
lol, nice thought ;) .. we tested, no, your buildings do not attack either of you

Re: Server changes

Posted: Wed Jun 10, 2015 6:49 pm
by rearrow
new problem tbough. towers need to remeber attacker name too.
lvls 1600 mage attacks and changes clan after each attack.

Re: Server changes

Posted: Sat Jun 13, 2015 9:13 am
by kromelg
>> If player A from clan AA attacks player B from clan BB then all towers
>> from clan BB attack all players from clan AA.

Is it means -
if player A from clan AA attacks player B from clan BB then
all towers from clan AA attack all players from clan BB?

Right?

Re: Server changes

Posted: Sat Jun 13, 2015 12:04 pm
by blitzcraig
actually it's both, thank you for pointing that out :)

Re: Server changes

Posted: Sat Jun 27, 2015 5:43 pm
by kuruvar
Towers dont remember player just clan. Mike declanned and walked right by. Targeting player will bring attk but not a remember. Towers remember attk. Fire missles are cool!!