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Re: september, the balance month

Posted: Fri Oct 02, 2015 1:50 am
by Leone
Asmodeous wrote:Exactly that TC, the game has so much potential to evolve into far more than what it is now. It would be a shame that people become slowly frustrated with it and stop playing. Or that the new generation only see the negative posts on significant issues and then feel not much has been done on it. In one case, pvp between classes. In a not so pressing case, clan alliance systems.

Im sure theres other things too. Items for instance need to catch up for melee and archers aswell to help balance them out. Maybe a few more undroppables for both since the mages dark robe, diamond robe and 200 robe isnt droppable?

Clan repairs aswell are still a bit too easy. Why not add in a bit of materials required too? Again just a few ideas. Not saying its a magical fix. But potentials there to do anything with this game after issues are sorted.
Agree with undroppable items. It stops me rejoining the clan atm. But....introduce a role playing element. To make an item undroppable get questing to earn it.

Re: september, the balance month

Posted: Fri Oct 02, 2015 4:24 pm
by GOLGREN
GOLGREN DROP A ZAANDER FIISH ONE TIME RUN THRU RIVER IT TASTE SAME;)