Page 60 of 93
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Jan 27, 2018 12:29 pm
by Leone
All characters are able to fish. Some are inherently faster than others, that's all.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 3:10 pm
by Minotavr
Why not make such quests: go kill 100 pieces of lions, and when you get as much experience as you get for 100 kills of lions?
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 3:24 pm
by Minotavr
Why not add a daily dungeon in which there are many dangerous traps, but if the player passes this dungeon, then at the end he will expect a chest in which there will be some incredible reward for his level (for example, a donate pet)))) with a chance of 5 %
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 4:42 pm
by MadMikael
Minotavr wrote: Sun Jan 28, 2018 3:10 pm
Why not make such quests: go kill 100 pieces of lions, and when you get as much experience as you get for 100 kills of lions?
Minotavr wrote: Sun Jan 28, 2018 3:24 pm
Why not add a daily dungeon in which there are many dangerous traps, but if the player passes this dungeon, then at the end he will expect a chest in which there will be some incredible reward for his level (for example, a donate pet)))) with a chance of 5 %
Both great ideas that I can see potential for.
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 4:49 pm
by mutedawg
Honestly fishing is pretty much pointless after a certain lvl. Unless u need difficult craft items u cant get in a shop or from drop.. How ever if your an ogre like me its only useful in pvp at this point in my own opinion
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 5:53 pm
by Minotavr
It could also be done that on holidays the amount of experience for killing the mob increased by two or at least by 1.25-1.5 times
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 6:01 pm
by Minotavr
You could do such a thing killing any mob, and he can fall in the form of a pet with a chance of 0.001% or 0.01% (only the player, not his donated pets, should kill the mobs!
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 6:07 pm
by blitzcraig
Minotavr wrote: Sun Jan 28, 2018 5:53 pm
It could also be done that on holidays the amount of experience for killing the mob increased by two or at least by 1.25-1.5 times
there was talk years ago about choosing like 2-3 different monsters to increase xp maybe 25-50% on the holidays... it could be announced on forum, so on those days you'd see a lot more players going to specific areas together... could be interesting for sure
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sun Jan 28, 2018 6:36 pm
by Minotavr
The ability of the ax to the ax. If the player is lower than the ax to the level, then the ax is added accuracy so much to hit the enemy 100% while the enemy is taken away 15-25% hp (mobs, only hp)
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Mon Jan 29, 2018 6:28 pm
by Minotavr
4 ability to ax. The point is that you hit the player and take it from 20-30% accuracy, plus he can not move 5 seconds and he is removed 10-15% hp