Re: New heal spell
Posted: Thu Oct 12, 2017 1:37 am
HUGE NO
death911 wrote:Mage heal from red to green in few seconds because they have very Low hp.that u won't understand. Because ogres have maximum hp in the game.Khmer wrote:My Ogre would like to self heal too, I mean, obviously a 1k heal potion is AWESOME, don't get me wrong, healing 1,400th of my hit points is very comforting!
When I fight a mage and he heals from red to full green in seconds, I think, WOW, maybe my potion was defective or maybe, I need 70 backpacks to hold the equivalent in potions to match a mages healing ability.
Mages truly are hard done by though, let's increase their damage too, so instead of leveling 2 or 3 times as fast as other classes, maybe make it 5 times!
In fact, lets change the game from FT to MT - Mage Tales and every non-mage class is placed on a very little, isolated island with 1 stone and 1 tree to share, 1 really expensive shop, where monsters hp are doubled and XP earned is halved, this will allow the mages to really thrive!
Geez, thanks to all these well thought out posts, I now see that mages really have been unfairly treated, disrespected, overlooked and down right stepped on... Please correct this injustice
And thanks to your post i got to know that how non mage characters are unfairly treated.
95% spell protection on gear, more hp, no damage resistance when they attack mage, 50% reduction of spell damage in pvp. What can be more unfair than this.
I don't understand how mages are way way way up.blitzcraig wrote:I actually think it can be a yes or no issue... in fact, I think that all such matters not only can, but must be considered this way lest we accept the idea that nothing would ever change until we have a plan to make everything perfect, which is obviously impossible :p
oh, one thing that I think would help the conversation -
we need to stop acting like mages are victims because of other classes having magic resistant gear... that is a measure put into place to help balance the fact that mages were way, way, WAY OP
Obviuosly i am much lower character than most of the players. But the same rules apply to all the players no matter what lvl.even lvl 500 + have 70 % magic resistance from gears lol.so it doesn't matter what lvl.Khmer wrote:death911 wrote:Mage heal from red to green in few seconds because they have very Low hp.that u won't understand. Because ogres have maximum hp in the game.Khmer wrote:My Ogre would like to self heal too, I mean, obviously a 1k heal potion is AWESOME, don't get me wrong, healing 1,400th of my hit points is very comforting!
When I fight a mage and he heals from red to full green in seconds, I think, WOW, maybe my potion was defective or maybe, I need 70 backpacks to hold the equivalent in potions to match a mages healing ability.
Mages truly are hard done by though, let's increase their damage too, so instead of leveling 2 or 3 times as fast as other classes, maybe make it 5 times!
In fact, lets change the game from FT to MT - Mage Tales and every non-mage class is placed on a very little, isolated island with 1 stone and 1 tree to share, 1 really expensive shop, where monsters hp are doubled and XP earned is halved, this will allow the mages to really thrive!
Geez, thanks to all these well thought out posts, I now see that mages really have been unfairly treated, disrespected, overlooked and down right stepped on... Please correct this injustice
And thanks to your post i got to know that how non mage characters are unfairly treated.
95% spell protection on gear, more hp, no damage resistance when they attack mage, 50% reduction of spell damage in pvp. What can be more unfair than this.
You must be a low level charcter, because you don't know what you are talking about![]()
Ohk lol.blitzcraig wrote:Death911 - (I'm not quoting here to help keep the thread clean) - - 3 big things
1> notice that I said the magic resistant gear was in response to mages being OP... so you'd have to remove the 55% magic reduction from the archer in your example to get at what I was talking about, which is mages BEFORE the magic resistant gear.
2> you didn't take into account the mage attacking 4 times faster than the archer.
3> you didn't take into account the fact that the mage can just heal himself back to full hp whenever he wants (unless the archer is using heal blockers)
EDIT: the level 500 mage from your example is pretty poorly set up with only 600 points in mana imo too![]()
All of this is a great illustration as to why there should be two heal spells... the area heal which we have now, and a self-heal which does not allow a mage to out-heal an attacker of similar level.