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Re: Ashdown.... Martek.. And.....??!!

Posted: Thu Dec 12, 2019 11:50 am
by messi
compbatant wrote: Thu Dec 12, 2019 1:03 am
Syor wrote: Mon Nov 11, 2019 9:04 pm In the hobbs mine entrance cave
Right side.

A universal message

Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!


404.404 0 /s 79 pos:36.31 c:3 t:12 r:150
404.404 0 /s 80 pos:37.28 c:3 t:12 r:150
404.404 0 /s 475 pos:36.20 c:3 t:12 r:150
404.404 0 /s 81 pos:37.15 c:3 t:12 r:150

404.404 0 /s 79 pos:28.38 c:3 t:12 r:150
404.404 0 /s 80 pos:26.28 c:3 t:12 r:150
404.404 0 /s 475 pos:24.20 c:3 t:12 r:150
404.404 0 /s 81 pos:22.21 c:3 t:12 r:150

______________

In the city of Ardesia.
Top left map.

A message to all.

Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!



2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:116.142 c:3 t:8 r:120
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:102.153 c:3 t:8 r:120


Just my proposal.
Feel free to find a better solution
Sorry it took so long. I just enabled these spawn on test server. First is every full hour. Second every half past full hour. Be on map before event starts before if you will be late the event will not start.
Please test it
You should make on test server that we can walk double so fast or 4 times, would be a big help and more motivation to play it

Re: Ashdown.... Martek.. And.....??!!

Posted: Thu Dec 12, 2019 2:10 pm
by Leone
But then it would create a false impression of what happens ingame. The test server should mimic the actual game as far as possible, so that any bugs can be discovered and removed.

Re: Ashdown.... Martek.. And.....??!!

Posted: Thu Dec 12, 2019 5:02 pm
by compbatant
Leone wrote: Thu Dec 12, 2019 2:10 pm But then it would create a false impression of what happens ingame. The test server should mimic the actual game as far as possible, so that any bugs can be discovered and removed.
Yes exactly. What I can do is make /go command available for regular players on test server.
You can use it like this:
/go 0.0.80.80
and it will teleport you to map 0.0 at position 80.80
I added also /resetquests command to reset all finished quests,
Commands are ready you can test them if you need them.

Re: Ashdown.... Martek.. And.....??!!

Posted: Sat Dec 14, 2019 3:17 am
by LostKnight
SellSword wrote: Thu Dec 12, 2019 5:13 am For the event inside HGM I admit to running around in circles and purposefully letting many mobs spawn. It made for a neat screenshot, but not totally realistic how it would turn out if you just stood there.

For any spawn event with archers that will become difficult quickly as more of them will continue to spawn. Different from melee mobs that surround you, but if you're surrounded already they stop rushing you.
The problem with Hobbs Gold Mine is it's an entrance/exit for a lot of quests and a confined space. I see a lot of bad people creating large spawns to kill weaker players going through.

Spawns of a continuous event should, in my opinion, not happen in enclosed areas where quest seekers might get caught in the middle.

Re: Ashdown.... Martek.. And.....??!!

Posted: Wed Dec 18, 2019 5:13 pm
by Syor
Hi guys
Sorry I was messed up and absent
As soon as I try these additions I tell you

Re: Ashdown.... Martek.. And.....??!!

Posted: Wed Dec 18, 2019 7:06 pm
by SellSword
It would be nice if some high level players could give some input. I'm something like 1.2k on the test server and have to be careful not to quickly die in these events.

Re: Ashdown.... Martek.. And.....??!!

Posted: Wed Dec 18, 2019 7:31 pm
by Syor
I tried both events.

Let's start from the ghosts under mine hobbs.
Too many in my opinion in a small space
And pets don't have a safe hiding place
I propose to double the exit time of the monsters and halve the number of monsters
I also propose another place, a map that is still underground but has more space

Ardesia is perfect
Perhaps decreasing the number of monsters a little, trappens and trolls are also good for a 400 level
There is plenty of space and lots of pet hiding places.
Obviously from my 460 levels I didn't face the giants.


Tonight I believe some of my 1.3k and 2.1k contacts will try the events and make their own judgment.

Re: Ashdown.... Martek.. And.....??!!

Posted: Thu Dec 19, 2019 12:24 am
by Storms7
Did someone say ghosts?

Re: Ashdown.... Martek.. And.....??!!

Posted: Thu Dec 19, 2019 1:00 am
by SellSword
Storms7 wrote: Thu Dec 19, 2019 12:24 am Did someone say ghosts?
Entrance to HGM on the hour. Test server, of course.

Ardesia has two separate events on the test server as well. One on the hour and one on the half hour.

Re: Ashdown.... Martek.. And.....??!!

Posted: Thu Dec 26, 2019 6:33 pm
by Syor
I have reduced the number of Giants and Ghosts. It was really too many.
Now15 min.

Guys we have to find another place for ghosts .... who has any idea ???


Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!


404.404 0 /s 79 pos:36.31 c:2 t:15 r:60
404.404 0 /s 80 pos:37.28 c:2 t:15 r:60
404.404 0 /s 475 pos:36.20 c:2 t:15 r:60
404.404 0 /s 81 pos:37.15 c:2 t:15 r:60

404.404 0 /s 79 pos:28.38 c:2 t:15 r:60
404.404 0 /s 80 pos:26.28 c:2 t:15 r:60
404.404 0 /s 475 pos:24.20 c:2 t:15 r:60
404.404 0 /s 81 pos:22.21 c:2 t:15 r:60


______________

In the city of Ardesia.
Top left map.

A message to all.

Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!



2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:116.142 c:2 t:15 r:60
2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:102.153 c:2 t:15 r:60



Please add your proposal to "my" giants, so that Comptant has only one scheme.

Ardesia Attack should be perfect.