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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Jan 29, 2018 6:34 pm
by Minotavr
It would be possible to build a building in which one could deposit money for storage and for some time the investments were increased by X%

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Jan 29, 2018 6:37 pm
by Minotavr
also it would be possible to make a pet in which it would be possible to craft some things such as (boards, ingots from all ores) :roll:

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Jan 30, 2018 3:21 pm
by Minotavr
I invented 2 new skills !! 1 skill is called a master of trade, its essence is this: let's say the player sells a thing for 100m, and you have the skill, the master of trade "pumped to 10lvl (each lvl + 2-3%), then you will a discount for a certain percentage (depending on the skill level) is a 20-30m discount (depending on the level of skill), and the seller will receive more profit by 20-30% (depending on the skill level)

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Jan 30, 2018 3:27 pm
by Minotavr
2 skill. If the drop chance for the mob is = 0.02, and the player's skill is pumped to 19lvl (maximum), then the drop chance increases to two.Тhis skill should be hard to swing

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Jan 30, 2018 3:43 pm
by death911
Minotavr wrote: Tue Jan 30, 2018 3:27 pm 2 skill. If the drop chance for the mob is = 0.02, and the player's skill is pumped to 19lvl (maximum), then the drop chance increases to two.Тhis skill should be hard to swing
How will a player skill increase??

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Jan 30, 2018 3:58 pm
by Minotavr
death911 wrote: Tue Jan 30, 2018 3:43 pm
Minotavr wrote: Tue Jan 30, 2018 3:27 pm 2 skill. If the drop chance for the mob is = 0.02, and the player's skill is pumped to 19lvl (maximum), then the drop chance increases to two.Тhis skill should be hard to swing
How will a player skill increase??
The skill rises if the player drops something

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Jan 31, 2018 2:13 pm
by Minotavr
Now we have a game map on the ground, and why not make teleports that lead us to other worlds (heaven, hell) of course this is a very big job, but it would be fun)

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Jan 31, 2018 3:17 pm
by death911
Minotavr wrote: Tue Jan 30, 2018 3:58 pm
death911 wrote: Tue Jan 30, 2018 3:43 pm
Minotavr wrote: Tue Jan 30, 2018 3:27 pm 2 skill. If the drop chance for the mob is = 0.02, and the player's skill is pumped to 19lvl (maximum), then the drop chance increases to two.Тhis skill should be hard to swing
How will a player skill increase??
The skill rises if the player drops something
Well then everybody will go to mummy dungeon and get earth robes or kill fire archers and get fire bows and easy skill increase lol.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Jan 31, 2018 3:53 pm
by Minotavr
death911 wrote: Wed Jan 31, 2018 3:17 pm
Minotavr wrote: Tue Jan 30, 2018 3:58 pm
death911 wrote: Tue Jan 30, 2018 3:43 pm

How will a player skill increase??
The skill rises if the player drops something
Well then everybody will go to mummy dungeon and get earth robes or kill fire archers and get fire bows and easy skill increase lol.
Well, as you say, they will go to beat out a light drop, but they will be given few points for such a light drop, and for 100% drop in general, almost nothing, I also wrote that this skill should be hard to swing to get 1lv skill you will need to score 100k points, 2lv 500k points, etc. If the player knocked out a thing with a chance of 0.1 then he is given 1k points, with a chance of 0.2 give 500, with a chance of 1% of 250 points, with a 10% chance of 25 points, with a chance 5% 50 point and etc.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Jan 31, 2018 4:04 pm
by death911
Hmm good suggestion. If say drop rate is 10% then he may get 0.001 points. If drop rate is 1 % then 0.01 points . If drop rate is 0.1% then 0.1 points and of drop rate is 0.01% then he get 1 point. Maybe 1lvl by 100 points. 2 lvl by 200. 3 lvl by 400. And so on. Per lvl drop chance increases by 1 % maybe.