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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Jan 31, 2018 4:26 pm
by Minotavr
death911 wrote: Wed Jan 31, 2018 4:04 pm Hmm good suggestion. If say drop rate is 10% then he may get 0.001 points. If drop rate is 1 % then 0.01 points . If drop rate is 0.1% then 0.1 points and of drop rate is 0.01% then he get 1 point. Maybe 1lvl by 100 points. 2 lvl by 200. 3 lvl by 400. And so on. Per lvl drop chance increases by 1 % maybe.
0.1% = 1 point, 0.2% = 0.5 points, 1% = 0.1, it is only possible to drop points with this drop, but in this case, skill skill should require 500-1000 points, 2lv 3000k, 3lvl 5000 and so on

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Feb 02, 2018 7:23 am
by Minotavr
You can add a new fish if you catch it, and then click on it in your backpack, then your gold will increase by a random%

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Feb 02, 2018 7:28 am
by Minotavr
Maybe it was suggested, but still I'll write. It might be possible to build a store in which you could put your things on sale, when someone bought something, then he would receive a letter about this and the amount of money for the sold goods.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Feb 02, 2018 2:24 pm
by Minotavr
you could create mobs that could use abilities like players, of course with normal drops)

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Feb 06, 2018 7:15 pm
by Minotavr
it would be possible to make such a quest: dig on a rubay 500 units and get the same amount. Scrafter (some things 10-50pcs) and get (some thing).

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Feb 09, 2018 3:29 pm
by madmaniacal1
death911 wrote: Wed Jan 31, 2018 4:04 pm Hmm good suggestion. If say drop rate is 10% then he may get 0.001 points. If drop rate is 1 % then 0.01 points . If drop rate is 0.1% then 0.1 points and of drop rate is 0.01% then he get 1 point. Maybe 1lvl by 100 points. 2 lvl by 200. 3 lvl by 400. And so on. Per lvl drop chance increases by 1 % maybe.
I kinda like a "luck" skill regarding drop rates. My only thing is that pet kills shouldn't count towards skill. Otherwise, high lvls will take over the low grind areas and new players will have it even harder.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Feb 09, 2018 7:17 pm
by Minotavr
One could do this: with some mobs they could drop souls and some fragments of mobs for their further crafting

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Sun Feb 11, 2018 1:14 pm
by Minotavr
it would be possible to do this once a time the system would write (at some location a magic tree grew), a magic log with a 0.5-1% chance would fall from this tree, the tree would disappear when the players / player broke 100 pieces of wood.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Sun Feb 11, 2018 1:19 pm
by Minotavr
Or the system wrote a meteorite that fell, too, the meteor would drop with a chance of 0.5-1% and did not disappear until they dig out 100 pieces of stone, if not, and if you're lucky, then a couple of meteorites

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Feb 16, 2018 9:48 pm
by Minotavr
You could do this:craft carts in which 20 slots, and there could be placed a variety of things,and this carriage could be sent to another player,also it would be possible to intercept with any construction,if you're lucky then things will not fall out,but if not then just some random thing.