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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Mon Mar 12, 2018 6:06 pm
by death911
LostKnight wrote: Mon Mar 12, 2018 5:35 pm
death911 wrote: Mon Mar 12, 2018 3:56 pm Yep happened to me couple of times too. Hate it when i click that remove pet option by mistake. Maybe that option should be moved like in RPG where we have to open our backpack and then option comes to delete it.
That would mean that you'd have 2 spaces permanently full as long as you have pets. Od did I read that wrong?

But maybe leave the button as, and when you do use it: a second warning popup:
______________________________________
Are you sure you want to remove this pet?
[YES] . . . . . . . . . . . . . . . . . . . . .[NO!]
______________________________________
with the YES and NO! widely separated to help eliminate accidents.
No lol we can access all the spaces . Just as in RPG game where the pet is also displayed along side our character in backpack. Then we can click remove pet inside the backpack.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Mar 13, 2018 4:12 pm
by Minotavr
:D You can also make more obedient pets. When a player goes, pets must follow him and nothing else. He installs a pet, and he stands, and attacks the mobs only when they approach him, and fights where he was put.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Mar 13, 2018 4:44 pm
by LostKnight
Minotavr wrote: Tue Mar 13, 2018 4:12 pm :D You can also make more obedient pets. When a player goes, pets must follow him and nothing else. He installs a pet, and he stands, and attacks the mobs only when they approach him, and fights where he was put.
Controlling pets is easy if you know how, I was taught by the great Cashew. (sure do miss the Nut!)

Use the "joystick", pets will ALWAYS follow you and they will NOT fight as you walk, pause and they fight, walk they follow.
Using "tap" and sometimes they lead, if you start with the joystick and switch to 'tapping' the pets, because they are behind, you will follow, BUT because you are 'tapping' the pets will stop and attack enemies that get too close to them on occasion.

Want a pet that fights without moving when told to "wait": choose a ranged pet, they do not move once told to "wait" or if you stop walking.

The others move to the enemy to engage because they are not ranged and protect a certain "area" around them. An enemy enters this area, they move in and attack, after the kill, they move back to where you parked them!

EASY!

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Mar 13, 2018 4:46 pm
by LostKnight
death911 wrote: Mon Mar 12, 2018 6:06 pm No lol we can access all the spaces . Just as in RPG game where the pet is also displayed along side our character in backpack. Then we can click remove pet inside the backpack.
OH OK, understood, yes that would be nice.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Mar 20, 2018 10:38 pm
by Minotavr
You can create a pet that will transfer things to another player. So we put things in this pet and write the name of the player who needs to deliver these things. If the player wants to sell things, he clicks on the pet, writes down the name of the player to which this pet should come, and indicate the price in the next menu for animals.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Mar 21, 2018 9:29 pm
by Minotavr
I'm an archer, and when I choose a target, the archer runs to the enemy. I do not like this. Do so that the archer does not start when selecting a target and attacked on the spot.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Mar 27, 2018 7:17 am
by 555Mino
You can make such a potion. An animal potion, if pets have little health, you can drink this potion, and the pet will not be killed within 10-20 seconds, but at this time the pet can not attack mobs and restore hp, it just goes to the player. When the potion acts, the pet becomes ghostly and can pass through the mobs.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Mar 28, 2018 4:57 pm
by 555Mino
1)You can, build a table where all the players can write what they want, if the player has this thing, he can use it to write to the player that he has this thing.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Mar 28, 2018 6:07 pm
by Khmer
555Mino wrote: Tue Mar 27, 2018 7:17 am You can make such a potion. An animal potion, if pets have little health, you can drink this potion, and the pet will not be killed within 10-20 seconds, but at this time the pet can not attack mobs and restore hp, it just goes to the player. When the potion acts, the pet becomes ghostly and can pass through the mobs.
Dead Pet = $$

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Wed Mar 28, 2018 6:42 pm
by 555Mino
Khmer wrote: Wed Mar 28, 2018 6:07 pm
555Mino wrote: Tue Mar 27, 2018 7:17 am You can make such a potion. An animal potion, if pets have little health, you can drink this potion, and the pet will not be killed within 10-20 seconds, but at this time the pet can not attack mobs and restore hp, it just goes to the player. When the potion acts, the pet becomes ghostly and can pass through the mobs.
Dead Pet = $$
Well, then, when the pet dies, you can resurrect it for $ 1.5, you can not change it to another pet.3 $ = 1 time to resurrect 2 pets.1.5$ =1 time to resorrect 1 pet