Re: New heal spell
Posted: Thu Oct 12, 2017 4:49 pm
Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).Humble_M wrote:Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
I like that ideaArashiko wrote:Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).Humble_M wrote:Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
And speed potions should end immediately when the drinker attacks or casts a spell.
+1Arashiko wrote:Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).Humble_M wrote:Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
And speed potions should end immediately when the drinker attacks or casts a spell.
If skills were equippable/unequippable sureblitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
@MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equippedMadMikael wrote:If skills were equippable/unequippable sureblitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes
I was thinking similarly.Humble_M wrote: @MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equipped