Page 8 of 16

Re: New heal spell

Posted: Thu Oct 12, 2017 4:49 pm
by Humble_M
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both

Re: New heal spell

Posted: Thu Oct 12, 2017 4:56 pm
by Arashiko
Humble_M wrote:
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).

And speed potions should end immediately when the drinker attacks or casts a spell.

Re: New heal spell

Posted: Thu Oct 12, 2017 5:26 pm
by Tommy
Arashiko wrote:
Humble_M wrote:
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).

And speed potions should end immediately when the drinker attacks or casts a spell.
I like that idea

Re: New heal spell

Posted: Thu Oct 12, 2017 5:45 pm
by Humble_M
Arashiko wrote:
Humble_M wrote:
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).

And speed potions should end immediately when the drinker attacks or casts a spell.
+1

Re: New heal spell

Posted: Thu Oct 12, 2017 7:35 pm
by blitzcraig
I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that

Re: New heal spell

Posted: Thu Oct 12, 2017 8:13 pm
by MadMikael
blitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
If skills were equippable/unequippable sure
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes

Re: New heal spell

Posted: Thu Oct 12, 2017 8:34 pm
by Humble_M
MadMikael wrote:
blitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
If skills were equippable/unequippable sure
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes
@MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equipped

Re: New heal spell

Posted: Thu Oct 12, 2017 8:38 pm
by MadMikael
Humble_M wrote: @MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equipped
I was thinking similarly.
Skills you're not equipped should take up a pack slot maybe? Unable to be dropped?
and skills you're equipped with should take no space - including spells on mages

that would be fair IMO
the undroppable idea is debatable - but if you drop a skill, you should be able to buy it again, similar to a mage buying the yellow flow again after having thrown it away

Re: New heal spell

Posted: Thu Oct 12, 2017 8:50 pm
by Humble_M
I did my best to provide a neutral reply...and not drag my poor mage into the conversation! but...since you mentioned it, aren't mages the only characters currently affected by this?

Re: New heal spell

Posted: Mon Oct 16, 2017 7:57 am
by -ACE-
I vote yes