Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Posted: Sat Aug 31, 2019 6:29 am
				
				Since the update where mob spawns were limited I believe the drop rates need to be adjusted.
Either way, change is needed.
			Either way, change is needed.
the official forum
https://forum.dmgamestudio.com/
This is what I tried to reach out for a long time.proto_nuke wrote: Sat Aug 31, 2019 6:29 am Since the update where mob spawns were limited I believe the drop rates need to be adjusted.
Either way, change is needed.
yup... and dragons, and lava golum and ghost archers and rabid dogs and on and on it goes... "any" monster that has drop rate less than 1% but ... oh well. I've learned to live with it. "I'm sucking it up buttercup"Blackbetty wrote: Sat Aug 31, 2019 4:35 am Anyway to make drops ratio better would be great! At lvl 900 its ridiculous to kill rats for. 1.5 hours without getting1 tail .
+1Leone wrote: Sat Aug 31, 2019 8:13 pm I agree drop % need looking at and improving in certain (but not all by any means) cases.
This is a request to GMs. Once this current round of changes have happened, can this please be looked into? Thanks.
+1Leone wrote: Sat Aug 31, 2019 8:13 pm I agree drop % need looking at and improving in certain (but not all by any means) cases.
This is a request to GMs. Once this current round of changes have happened, can this please be looked into? Thanks.
I am hoping to have quests boosted, instead of grinding being the only source of lvlsBlackbetty wrote: Sun Sep 01, 2019 10:06 pm Not trying to complain but when a quest asks for 1 bat wing and it takes hours to get 1 drop then only get 1 lvl it just seems pointless when can go grind same amount of time and get lvl or +lvls in that time.pls.look into a the drop system.defiantly don't want to flood the market either.thx.
 This just an idea for now, dont take any quotes from it being implemented.
 This just an idea for now, dont take any quotes from it being implemented.