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Re: Removing Spawn Limit through Drop Chance Change

Posted: Tue Sep 24, 2019 11:32 pm
by Lestat
The problem with cheaters... If you find one way to stop them.. they will spend an infinite amount of time trying to find a new way to cheat instead of spending that same time playing by the rules.

Re: Removing Spawn Limit through Drop Chance Change

Posted: Wed Sep 25, 2019 12:07 am
by Leone
madmaniacal1 wrote: Tue Sep 24, 2019 11:29 pm
coolguy wrote: Tue Sep 24, 2019 9:10 am Vote for 3, I voted for 2.

*Whatever brings unlimited spawn back.


*The percent is too low for high levels.

I hate the idea of adding !AFK! check + Decreasing and making limited spawn. It should be either one of them. Remove AFK Check and Add limited spawn OR Adding AFK Check and Make spawn Unlimited (The Best)

!AFK! can be in other methods, not only grinding. (Can be sieging, etc...) So !AFK! Check should be around. But the unlimited spawn should be back soon.

Thanks <3
To be honest, i would sooner favor limited spawns, but with all drops being increased to a minimum of 1%. That would help players grinding for drops, without allowing players with sneaky mechanics to bot the afk check and afk grind indefinitely.
I'd be more than happy with a 1% drop.

Re: Removing Spawn Limit through Drop Chance Change

Posted: Wed Sep 25, 2019 1:39 am
by ryaca_
I also think the drop rate needs to be more generous.

Re: Removing Spawn Limit through Drop Chance Change

Posted: Wed Sep 25, 2019 2:03 am
by Lestat
I believe that drops need looked into. Ive made a new account..killing yellow archers i dropped a fire bow roughly every 30 kills, went to library for lvls 23-25 no drops(not even sure they have one tbh). Went then to red mummies and dropped robe about every 3 kills. As i level i will keep updating the rate of drops.

I will be going to blue vlads once i reach 30-32. Im roughly 28 now.

Re: Removing Spawn Limit through Drop Chance Change

Posted: Wed Sep 25, 2019 5:04 pm
by LostKnight
@ Lestat

Library: they drop lvl 25 shields.