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Re: Unit list for MMORPG

Posted: Mon Sep 22, 2014 1:21 pm
by profa
I changed the way HP and XP correlation is represented, as per MadMikael's (thanks for suggesting this!) post from a few months back. Now the formula is HP/XP, meaning "how many xp points you get for one hp of damage you do". Basically it is the same thing, but I also think it is a bit nicer this way.

You shouldn't rely only on this number in order to find out which monsters are best for grinding. Since I cannot think of a useful formula that will take into account STR, ARM and DEX (not to mention mages, for whom only monster's HP matters at the moment), you have to make calculations for yourself taking into consideration usage of skills for specific class.

Re: Unit list for MMORPG

Posted: Mon Sep 22, 2014 4:18 pm
by MadMikael
Ah cool... thanks for doing this! I like it much better. Hopefully, everyone feels the same.

As far as best for grinding, it depends on the character. You have to take into account how quickly you can kill them... and you can figure out xp/hour. Mostly, I recommend the red vlads and the archers until you get pretty high level.

FYI: when spawning "custom" monsters, the greatest allowed xp/hp ratio is 10.. as you can see, some wild monsters offer a better ratio, if you can kill them.

Re: Unit list for MMORPG

Posted: Tue Sep 23, 2014 5:19 pm
by Unit123
Eerreer, wot the point in scientists? Tap the monster and a (?) Pops up, press it and it tell u the stats

Re: Unit list for MMORPG

Posted: Tue Sep 23, 2014 9:32 pm
by profa
Unit123 wrote:Eerreer, wot the point in scientists? Tap the monster and a (?) Pops up, press it and it tell u the stats
Yes, that is the new feature in 4.0. Although you can't see XP, which is a shame :-(

I think many will miss brave adventurers' and scientists' reports, but this is a really good feature.

Re: Unit list for MMORPG

Posted: Tue Sep 23, 2014 9:35 pm
by MadMikael
Yes, there still is work for the scientists to do.. it's just easier now is all. Some things, like xp and drops, are still being discovered...

As always, player help in these matters is encouraged. The scientists were much helped by a mini-walkthrough of the quests that was posted (they were still getting lost in that teleporter maze) ;)

Re: Unit list for MMORPG

Posted: Thu Sep 25, 2014 12:35 am
by James142
I have found 2 things, the club Stan gives 150k xp, and the blinking mage gives you above 1m xp at the least

Re: Unit list for MMORPG

Posted: Sat Nov 01, 2014 10:07 pm
by War Pig
Is it possible to add attack speed to that chart?

Re: Unit list for MMORPG

Posted: Mon Nov 03, 2014 5:43 pm
by profa
War Pig wrote:Is it possible to add attack speed to that chart?
Sorry, I don't have information about attack speed for monsters.

Blitzcraig said on another topic that the attack rate is usually 1 hit per second, but there are monsters that have faster attack speed, as well as lower attack speed (catapults).

Re: Unit list for MMORPG

Posted: Mon Nov 03, 2014 7:24 pm
by Gandalf
profa, you should apply for moderator maybe? then, you get forum moderator access and can edit the stuff :)

Re: Unit list for MMORPG

Posted: Tue Nov 04, 2014 12:12 pm
by compbatant
profa wrote: Sorry, I don't have information about attack speed for monsters.

Blitzcraig said on another topic that the attack rate is usually 1 hit per second, but there are monsters that have faster attack speed, as well as lower attack speed (catapults).
Just download map editor and click edit factors. You will see all units parameters :)