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quivers for archers

Posted: Sun Feb 14, 2016 11:51 am
by Local
quivers for archers it'd go in the shield slot have it add a lil damage and dex I think it'd help balance out the pvp aspect

Re: quivers for archers

Posted: Fri Feb 19, 2016 2:24 pm
by Leone
great idea. I think there should be different quivers for different levels. Some found in shops and others quest rewards.

Re: quivers for archers

Posted: Sun Feb 21, 2016 9:06 pm
by The Houstaaja
This idea definitely needs approval from Mateuz. You got my vote.

Re: quivers for archers

Posted: Wed Feb 24, 2016 12:51 am
by josh50052
i like it

Re: quivers for archers

Posted: Mon Mar 13, 2017 5:43 am
by xokkeist
Идея очень хороша\

Re: quivers for archers

Posted: Mon Mar 13, 2017 2:24 pm
by Arashiko
The higher level quivers could also do special damage, e.g. extra damage to undead, fire damage, double normal range, area damage, etc.

Re: quivers for archers

Posted: Mon Mar 13, 2017 2:30 pm
by madmaniacal1
The issue isn't a lack of equippable gear. The problem is that almost every bow in the game is 2-handed. Making more bows 1-handed would allow shields, aiding archers. Also, archers need a stun item. Other classes have stun skills AND items. Ranged players do not.

Re: quivers for archers

Posted: Mon Mar 13, 2017 4:34 pm
by Ryaca
Likes all of these ideas.

Re: quivers for archers

Posted: Mon Mar 13, 2017 5:00 pm
by blitzcraig
always loved the quiver idea...and also the idea that every attack during freeze skill should freeze, not just the first one...

while we're at it, using a skill maybe shouldn't cause all skills to need recharged - you could immediately use a different one after first goes to recharge... this would also allow for different time limits (like reducing the OP skills active time slightly)

Re: quivers for archers

Posted: Mon Mar 13, 2017 7:08 pm
by Ryaca
blitzcraig wrote:always loved the quiver idea...and also the idea that every attack during freeze skill should freeze, not just the first one...

while we're at it, using a skill maybe shouldn't cause all skills to need recharged - you could immediately use a different one after first goes to recharge... this would also allow for different time limits (like reducing the OP skills active time slightly)
Really like every one of these Blitzcraig. Also, I really don't like suggesting using something from other games that I have played(I have a post explaining why if anyone is curious), but I am going to make an exception here. In Diablo 3, an archer could weild a two handed bow and also equip a quiver that gave the archer certain buffs. This also balanced out the fact that the archer could not wear a shield vs the other classes. An archer could however use a shield with a one handed crossbow. The archers on that game had the choice to use either a shield or a quiver.