archer is the weakest class
Posted: Sun Feb 21, 2016 10:53 pm
Well let's see
1) if archer , dwarf , sword , ogre start to reset stats with keeping their gears on
U will see that 3 Melee characters higher hp than archer , higher dex than archer , higher armor than archer , and some higher str than archer
2) melee gears : they can use ranged gears
Let's see 500 gears : we same at all gears except 500 shield imagine they get more 500 armor than u and more 50 dex than u , they get nearly 24 arm from gloves , while archer take just 8 dex more
They can equip 500 boot , so let's count dex now they higher than archer by dex , armor and str , cause archer will need raise dex and armor so he take from str
3) new spell resist
1) archer lower hp than melee , they can equip 250 shield with 20% spell resist
2) imagine mage vs archer and vs melee , archer will die so fast , why?
Cause he is lower hp than melee , plus the shield make melee 75% spell resist and archer
with lower hp have 55% spell resist
4) I am not sure from what I will say , but I guess they get 3 pets while archer have 2 pets
Saw someone melee , have spider , dog , amazon
While my friends archer got spider , dog , and couldn't get amazon
5) some people that can't play at all will tell me ,
-Archer kill dwarf , yes I can kill but if he didn't run by 100 skill and speed potion at cd of skill
-Archer kill sword , yes but if he will use freeze skill only and I use skills
-Archer kill ogre , yes but if he didn't set lvl 100 skill on me to lose 2% each hit for 15 sec.
And if I stopped hitting , he will keep hitting me for whole 15 sec. So he have advantage hitting me for 15 sec. So I will lose any way
6) between mage and archer :
Let's see mage after 1600 , his mana never go down 90% in other word he is endless mana what ever he did
And all characters after lvl 1600 vs mage , all will lose melee or archer
So why not making spells same damage of old spells but by higher mana
Or make mage stop regaining during he hits , and when he stop hits he can regain mana after 5 sec. Of his stop from hitting
After all these points except number 4 cause I am not sure from it yet and number 6
Is this fair for archer yes or no ?
1) if archer , dwarf , sword , ogre start to reset stats with keeping their gears on
U will see that 3 Melee characters higher hp than archer , higher dex than archer , higher armor than archer , and some higher str than archer
2) melee gears : they can use ranged gears
Let's see 500 gears : we same at all gears except 500 shield imagine they get more 500 armor than u and more 50 dex than u , they get nearly 24 arm from gloves , while archer take just 8 dex more
They can equip 500 boot , so let's count dex now they higher than archer by dex , armor and str , cause archer will need raise dex and armor so he take from str
3) new spell resist
1) archer lower hp than melee , they can equip 250 shield with 20% spell resist
2) imagine mage vs archer and vs melee , archer will die so fast , why?
Cause he is lower hp than melee , plus the shield make melee 75% spell resist and archer
with lower hp have 55% spell resist
4) I am not sure from what I will say , but I guess they get 3 pets while archer have 2 pets
Saw someone melee , have spider , dog , amazon
While my friends archer got spider , dog , and couldn't get amazon
5) some people that can't play at all will tell me ,
-Archer kill dwarf , yes I can kill but if he didn't run by 100 skill and speed potion at cd of skill
-Archer kill sword , yes but if he will use freeze skill only and I use skills
-Archer kill ogre , yes but if he didn't set lvl 100 skill on me to lose 2% each hit for 15 sec.
And if I stopped hitting , he will keep hitting me for whole 15 sec. So he have advantage hitting me for 15 sec. So I will lose any way
6) between mage and archer :
Let's see mage after 1600 , his mana never go down 90% in other word he is endless mana what ever he did
And all characters after lvl 1600 vs mage , all will lose melee or archer
So why not making spells same damage of old spells but by higher mana
Or make mage stop regaining during he hits , and when he stop hits he can regain mana after 5 sec. Of his stop from hitting
After all these points except number 4 cause I am not sure from it yet and number 6
Is this fair for archer yes or no ?