Skill Improvements
Posted: Mon Feb 22, 2016 10:59 pm
One of the biggest things for an RPG'er is stats. We like to watch our XP go up. We like to see our levels go up. We like new gear. All of that means our stats go up. It seems we have made great improvements over the last three years in so many aspects of the game. It was great three years ago when I first started, and it's even better now. So thank you, Creator, for listening to all of us.
One thing I believe we can all agree on is that we hate to max out on stats. We don't want to be limited to a certain range of levels or stats. Once we reach that max, what's the point? But if there is another level, another stat point, etc to be obtained, we will work as much as it takes to get it.
That is the reason I believe our current Skills needs improvement. It seems the crafting skill is the only one that continues to improve. However, all of the other skills max out at 6. Sure the level increases, but the actual skill (working speed) stops to increase at 6. So, what's the point in trying to gain level 7? 8? etc I propose that the skills continue to improve beyond level 6. If the speed becomes too fast in the higher levels, maybe level 7 could reduce time by 4 seconds, level 8 by 3 seconds, 9 by 2 seconds, and all other levels by 1 second each. Maybe some adjustment should be done in the first 6 levels to allow for the higher levels to allow the player to gain working speed? Should the speed become too great, maybe the skill level should max out, but it should say maxed out instead of allowing the user to gain worthless skill levels.
One thing I believe we can all agree on is that we hate to max out on stats. We don't want to be limited to a certain range of levels or stats. Once we reach that max, what's the point? But if there is another level, another stat point, etc to be obtained, we will work as much as it takes to get it.
That is the reason I believe our current Skills needs improvement. It seems the crafting skill is the only one that continues to improve. However, all of the other skills max out at 6. Sure the level increases, but the actual skill (working speed) stops to increase at 6. So, what's the point in trying to gain level 7? 8? etc I propose that the skills continue to improve beyond level 6. If the speed becomes too fast in the higher levels, maybe level 7 could reduce time by 4 seconds, level 8 by 3 seconds, 9 by 2 seconds, and all other levels by 1 second each. Maybe some adjustment should be done in the first 6 levels to allow for the higher levels to allow the player to gain working speed? Should the speed become too great, maybe the skill level should max out, but it should say maxed out instead of allowing the user to gain worthless skill levels.