Dungeon under outlaw map

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Ruffframe
Posts: 51
Joined: Wed Nov 20, 2013 1:00 am

Dungeon under outlaw map

Post by Ruffframe »

I was talking to Ryo and he suggested that it would be very interesting to make a labyrinth dungeon under outlaw map. A maze that the newly planned outlaw would have to figure out and search his way through after he has been hunted and killed. It was also talked about that the labyrinth should be made to take time to figure out how to get out of. I suggested that the labyrinth move on intervals so that it is never the same in a percentage of 1/100. Just to make it more interesting. Nothing dangerous, just something to challenge the player who wants to hunt players that are not clanned. It would be a different approach to how the outlaw is viewed and not given the time to think about his actions. Thanks to all who read this and please let us know about you're thoughts on this subject.
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RyoHazuki
Posts: 933
Joined: Tue Mar 04, 2014 11:10 pm

Re: Dungeon under outlaw map

Post by RyoHazuki »

My idea was simpler than that, just a labyrinth under present outlaw spawn.
Similar to the labyrinth in robes dungeon but longer, and maybe less scenery.

The idea is that the map is easy to make, it's just a labyrinth (like a maze but with only one solution so they can't get lost)

This would make outlaw status even more of an inconvenience.

It doesn't have to be dangerous, just inconveniently long.
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