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SKILLS FOR CLASSES BALANCE

Posted: Wed Apr 20, 2016 3:24 pm
by _NICKPAN_
( The * means that there is an idea for add it as new)

LvL-Name-Description

Swordman.

30 -Always hit- Always hit directly

60 -Freeze- Freezing enemy and he can't move

100 -Fire Sword- Reduces enemy life by 40% and your life by 10%

CURRECT: 140 -Slow down enemy attack- slowing down enemy attack /
IDEA: * 140 -Shield cover- ON PLAYER OR MOB: Archers and mage's attacks and spells decreasing their damage by 50% until skill time end. ON BUILDINGS: Buildings doing 30% less damage on swordman until skill time end. (WORKS ONLY IF THE PLAYER HAVE SHIELD EQUIPPED). ICON: A WHITE SHIELD (like the currect item) and a blue circle around it. (good for make other understand it)

PS: I say this idea cuz the currect skills ISNT USEFUL from the time the swordman can STUN the enemy . And it is so useless for the lvl 140...


Archer.

30 -Double attack speed- Double attack speed of archer

60 -Fire Arrow- Reduce enemy life by 30%

100 -Freeze arrow- Freezing enemy and he can't move

* 140 -Bombard arrow- ON PLAYER OR MOB Reduce enemy life by 10% for 1 hit and freezing him for 1 hit / ON BUILDINGS: Triples archer's attack on buildings until the skill time end ICON: An arrow that have a TNT on it. (good for make other understand it)


Dwarf.

30 -50% spell resistance- Dwarf got 50% spell resistance from mages spell attacks

60 -Fury- Attack at the same time all enemies close to him

100 -Running- +2 to movement speed

* 140 -Building Maniac- Increase building speed: +50% of currect building speed (about this GM must balance it a bit more) (As we know dwarfs are the best builder so this skill is good :P) ICON: A building hammer on fire :P (good for make other understand it)

Mage.

-SPELLS- (I have idea for new spell named lifesteal but I have to balance it first)

Ogre.

30 -Double Damage- Double the damage of ogre

60 -Stun hint- Reduce enemy life by 25% and mana by 50%

100 -Twister attack- Every time enemy hits you he loses 2% of his life

* 140 -Rage attack- ON PLAYER OR MOB: Ogre take 30% less damage from all attacks and freezing enemy. ON BUILDINGS: Buildings doing 25% less damage on ogre and ogre doing Double damage on the building until skill time end. ICON: An ogre that is shouting and raging (good for make other understand it).


ABOUT HOW THEY WILL SHOWN IN GAME WHILE THE PLAYER USING THE SKILL.. it is ur job to find it :P

If I forgot something tell me :D

GUYS U LIKE THEM???

Re: SKILLS FOR CLASSES BALANCE

Posted: Wed Apr 20, 2016 3:33 pm
by Memee
Nice ideas hope they implement them will really help the imbalance :) :)

Re: SKILLS FOR CLASSES BALANCE

Posted: Fri Apr 22, 2016 9:41 pm
by TheForgotten
Dwarf skill wouldnt help at all for balancing, every other class (exepct mage) gets a cool addition for attacking. Then dwarf just gets faster at building

Re: SKILLS FOR CLASSES BALANCE

Posted: Sat Apr 23, 2016 7:03 am
by _NICKPAN_
TheForgotten wrote:Dwarf skill wouldnt help at all for balancing, every other class (exepct mage) gets a cool addition for attacking. Then dwarf just gets faster at building
Yeah that's a bit true.. that why I said dwarf may gm balance it abit. by getting other classes ideas.