I hear alot of people complain about their pets dieing. Here is a soultion...
Have pets gain(Lvls)after a certain amount of xp. This seperate xp will still count towards the player, but the player can not get xp for the pet.
For every level, Pets gain, +2 str,+2 arm,+2 dex,+20 hp
Pets start at their level on intensity(Goldren dragon level 353), they use similar stats for xp to players but only need 1/2 the xp to level up
Ice Troll(Level 11)[
L= level
X= xp
L^1.5+1000=X
(After level 150, L^1.7+3250=X)
]
Gray Troll(level 14)[
L=level
X=xp
L^1.6+1200=X
(After level 150, L^1.8+4000=X)
]
King(Level 10)[
L= level
X=xp
L^1.2+250=X
(After level 150, L^1.3+2500=X)
]
Golden Dragon(level 353)[
L^2+400000=X
(After level 500 L^3=X
]
Green Spider(Level 56)[
L^1.7=X
(After level 150, L^2+100000=X
]
Bat(Level 94)[
L^1.8=X
(After level 150, L^2.2+2000000)
]
Or.... You can make them all have L^2.5+1000
Courtesy of terminator4
Thoughts?
Thoughts?
Pet Lvling
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- terminator
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Pet Lvling
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Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
-
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Re: Pet Lvling
I have suggested this thought before, but I do think it was said that it is unable to happen as it is hard to code.
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Re: Pet Lvling
I'll take a broader picture with this. Owning a pet gives you a distinct advantage, for example storage of pots for pvp or empty spaces for storage for itemd.
If you leave the pet and someone leads spawn onto it, they could be penalised for spoiling gameplay experience. Now this seems strange because in pvp, there would be no hesitation in using pots stored in that very same pet against a player attacking you. Here we have a sense of hypocrisy, as is this also ruining gameplay experience or using your own experience?
I'm not a fan of pets but I do agree with this suggestion, as long as pets killed are just seen as a normal part of gameplay. Level them up (but let's have a restriction please). Ok. But when they're killed, accept and move on.
If you leave the pet and someone leads spawn onto it, they could be penalised for spoiling gameplay experience. Now this seems strange because in pvp, there would be no hesitation in using pots stored in that very same pet against a player attacking you. Here we have a sense of hypocrisy, as is this also ruining gameplay experience or using your own experience?
I'm not a fan of pets but I do agree with this suggestion, as long as pets killed are just seen as a normal part of gameplay. Level them up (but let's have a restriction please). Ok. But when they're killed, accept and move on.