Pet Lvling

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terminator
Posts: 537
Joined: Wed Apr 09, 2014 5:03 am

Pet Lvling

Post by terminator »

I hear alot of people complain about their pets dieing. Here is a soultion...



Have pets gain(Lvls)after a certain amount of xp. This seperate xp will still count towards the player, but the player can not get xp for the pet.


For every level, Pets gain, +2 str,+2 arm,+2 dex,+20 hp
Pets start at their level on intensity(Goldren dragon level 353), they use similar stats for xp to players but only need 1/2 the xp to level up



Ice Troll(Level 11)[


L= level
X= xp

L^1.5+1000=X

(After level 150, L^1.7+3250=X)
]
Gray Troll(level 14)[

L=level
X=xp


L^1.6+1200=X
(After level 150, L^1.8+4000=X)
]
King(Level 10)[

L= level
X=xp

L^1.2+250=X
(After level 150, L^1.3+2500=X)

]
Golden Dragon(level 353)[
L^2+400000=X
(After level 500 L^3=X
]
Green Spider(Level 56)[
L^1.7=X
(After level 150, L^2+100000=X
]

Bat(Level 94)[
L^1.8=X
(After level 150, L^2.2+2000000)
]






Or.... You can make them all have L^2.5+1000




Courtesy of terminator4


Thoughts?



Thoughts?
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
James142
Posts: 583
Joined: Tue Mar 11, 2014 4:12 am

Re: Pet Lvling

Post by James142 »

I have suggested this thought before, but I do think it was said that it is unable to happen as it is hard to code.
The OG Rasta

“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
User avatar
Leone
Posts: 5195
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Pet Lvling

Post by Leone »

I'll take a broader picture with this. Owning a pet gives you a distinct advantage, for example storage of pots for pvp or empty spaces for storage for itemd.

If you leave the pet and someone leads spawn onto it, they could be penalised for spoiling gameplay experience. Now this seems strange because in pvp, there would be no hesitation in using pots stored in that very same pet against a player attacking you. Here we have a sense of hypocrisy, as is this also ruining gameplay experience or using your own experience?

I'm not a fan of pets but I do agree with this suggestion, as long as pets killed are just seen as a normal part of gameplay. Level them up (but let's have a restriction please). Ok. But when they're killed, accept and move on.
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