New feature: Trade Affinity
Moderator: Game Administrators
New feature: Trade Affinity
Due to natural Affinity every class now will become more or less efficient with different trades: mining, tree felling, fishing, building, crafting and siege mastery.
For each class 2 trades will become more natural and easy, 2 will become more difficult and taxing, 2 will remain the same.
UPDATE:
Active since 10:13 FT time 12.06
Corrected class / trade affinity table * * Higher numbers mean the class is better at a trade, lower- worse, 1 = default value
For each class 2 trades will become more natural and easy, 2 will become more difficult and taxing, 2 will remain the same.
UPDATE:
Active since 10:13 FT time 12.06
Corrected class / trade affinity table * * Higher numbers mean the class is better at a trade, lower- worse, 1 = default value
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Re: Upcoming changes: Trade Affinity
very nice update
question: does this affect how quickly a character gains the level, or how well they perform at any given level?
question: does this affect how quickly a character gains the level, or how well they perform at any given level?
Beeware the Spiral Blitzbees...
Re: Upcoming changes: Trade Affinity
both, I guess. For mining/tree-felling/fishing/building and siege mastery it affects how often an action is performed. So, you get more product of your trade for same time spent. But each action also increases your experience in the trade, so you level them up faster too.blitzcraig wrote:very nice update
question: does this affect how quickly a character gains the level, or how well they perform at any given level?
Crafting is different though - you get increased bonus to your crafting, so I guess leveling it becomes slower, as you get XP when you fail crafting, not succeed.
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Re: Upcoming changes: Trade Affinity
thank you for answering... very thorough reply as always
Beeware the Spiral Blitzbees...
- terminator
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Re: Upcoming changes: Trade Affinity
I like this! Could i make a suggestion on improving selling of buildings+clan kicking system?thx
Terminator-2000+() archer
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xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Re: Upcoming changes: Trade Affinity
Please do.
Re: Upcoming changes: Trade Affinity
Sounds very interesting though I think a dwarf should be better at chopping trees. I mean an axe should be natural for a dwarf
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Facebook name: Cleopatra Ft
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Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
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Re: Upcoming changes: Trade Affinity
You are right. Increased chopping to 1.25, decreased fishing to 0.5 and crafting to 1.0Cleopatra wrote:Sounds very interesting though I think a dwarf should be better at chopping trees. I mean an axe should be natural for a dwarf
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Re: Upcoming changes: Trade Affinity
I was just about to lvl to 7 Craft, but with 9% Gain great but lvling Craft is Super Slow now lol....I like update but wasn't ready for a big decrease in XP to take effect against Class lol.
Miss my Failure Gains, now too low to gain xp from failing. Fail to Succeed lol to lvl
Perhaps Archer Bonus in Craft without taking XP away from them and all other Classes too, only for the Craft Skill Trade.
Q
Mining going down lol by my buddies natural ability being faster regardless my lvl lol...
Interesting Building, Natural Nearly
Miss my Failure Gains, now too low to gain xp from failing. Fail to Succeed lol to lvl
Perhaps Archer Bonus in Craft without taking XP away from them and all other Classes too, only for the Craft Skill Trade.
Q
Mining going down lol by my buddies natural ability being faster regardless my lvl lol...
Interesting Building, Natural Nearly
Last edited by Crescent Q on Sun Jun 12, 2016 10:54 pm, edited 2 times in total.
Crescent Q
Forgotten Tales Evolution for the Win
Forgotten Tales Evolution for the Win
Re: Upcoming changes: Trade Affinity
I disagree: a war axe differs from a chopping axe. /lore/: Dwarves live inside the mountains, where no trees grow, they are best at mining.Cleopatra wrote:Sounds very interesting though I think a dwarf should be better at chopping trees. I mean an axe should be natural for a dwarf
supposedly they are also legendary crafters. Basically, they should be good at many such trades, but we had to sacrifice something to give bonuses to other trades.