Suicide Stone
Posted: Fri Jul 15, 2016 10:44 am
Suicide Magic Stone
- One in every map, clan maps included, start map excluded
- Appearance: a single stone, possibly a bit shining or in a color slightly different from normal stones
It might be a building too, such as a temple, maybe in red nuances; it should be named Suicide Temple in this case
- Usage: players tap it, obtaining a message like "Are you willing to sacrifice XP and die?" with normal X and V buttons. Players tapping X just close message windows and continue playing. Players tapping V die (well, the character dies of course, not the player) and get instant teleport to start map, with a XP loss
- XP cost: increasing depending on map distance from start. I'm thinking a formula like:
(10 + map_X + map_Y)%
so that the more they jump, the more XP they pay
- Why adding it?
1. Solution for Castles Travel Agency. Often players use other clans buildings suicide and jump at start map; this sometimes lead to misunderstandings and might trigger wars
2. Solution for lazy complaying players. Players sometimes ask for a faster land travel system. With this addition, they might travel fast, but have to pay for it
3. It seems easy to develop (but of course I might be wrong)
4. It would improve Mateas' choices/possibilities balance regarding travels (quite unbalanced atm)
- One in every map, clan maps included, start map excluded
- Appearance: a single stone, possibly a bit shining or in a color slightly different from normal stones
It might be a building too, such as a temple, maybe in red nuances; it should be named Suicide Temple in this case
- Usage: players tap it, obtaining a message like "Are you willing to sacrifice XP and die?" with normal X and V buttons. Players tapping X just close message windows and continue playing. Players tapping V die (well, the character dies of course, not the player) and get instant teleport to start map, with a XP loss
- XP cost: increasing depending on map distance from start. I'm thinking a formula like:
(10 + map_X + map_Y)%
so that the more they jump, the more XP they pay
- Why adding it?
1. Solution for Castles Travel Agency. Often players use other clans buildings suicide and jump at start map; this sometimes lead to misunderstandings and might trigger wars
2. Solution for lazy complaying players. Players sometimes ask for a faster land travel system. With this addition, they might travel fast, but have to pay for it
3. It seems easy to develop (but of course I might be wrong)
4. It would improve Mateas' choices/possibilities balance regarding travels (quite unbalanced atm)