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Suicide Stone

Posted: Fri Jul 15, 2016 10:44 am
by ardesia
Suicide Magic Stone

- One in every map, clan maps included, start map excluded

- Appearance: a single stone, possibly a bit shining or in a color slightly different from normal stones
It might be a building too, such as a temple, maybe in red nuances; it should be named Suicide Temple in this case

- Usage: players tap it, obtaining a message like "Are you willing to sacrifice XP and die?" with normal X and V buttons. Players tapping X just close message windows and continue playing. Players tapping V die (well, the character dies of course, not the player) and get instant teleport to start map, with a XP loss

- XP cost: increasing depending on map distance from start. I'm thinking a formula like:
(10 + map_X + map_Y)%
so that the more they jump, the more XP they pay

- Why adding it?
1. Solution for Castles Travel Agency. Often players use other clans buildings suicide and jump at start map; this sometimes lead to misunderstandings and might trigger wars
2. Solution for lazy complaying players. Players sometimes ask for a faster land travel system. With this addition, they might travel fast, but have to pay for it
3. It seems easy to develop (but of course I might be wrong)
4. It would improve Mateas' choices/possibilities balance regarding travels (quite unbalanced atm)

Re: Suicide Stone

Posted: Sat Jul 23, 2016 7:26 pm
by Dr-Octopus
Ya good idea.Lets introduce some teleporting stone too.Where it ask u to which map to go.And it asks u some gold.I am too lazy to walk whole map too and maps getting bigger.So,sucide stone and teleporting stone should be introduced. :D

Re: Suicide Stone

Posted: Sat Jul 23, 2016 8:24 pm
by Ryaca
I think both ideas are great!

Re: Suicide Stone

Posted: Sat Jul 23, 2016 10:38 pm
by kollex
Suicide stone:
can be abused in pvp to avoid losing items, which is a legitimate prize for those who love pvp.

Teleporter on start map:
if it was ever implemented, I would suggest a really high price, like a million GP per use. Or completely random destination, if the player does not have the money.

Re: Suicide Stone

Posted: Sat Jul 23, 2016 10:57 pm
by ardesia
kollex wrote:Suicide stone:
can be abused in pvp to avoid losing items, which is a legitimate prize for those who love pvp.
Would it be possible to block its usage during pvp, as it happens with maps that can't be abandoned?

Re: Suicide Stone

Posted: Sun Jul 24, 2016 5:02 pm
by Blaze
:mrgreen: a portal could be implemented into the game on all maps that allow porting to any map. only that would require tons of work to make it flawless. something like the map pop up and you click the area u wish to go to. it's possible ...

Re: Suicide Stone

Posted: Sun Jul 24, 2016 6:08 pm
by madmaniacal1
This would be best implemented with a quest to activate.