
Fence off worms and mushys
Moderator: Game Administrators
- Blaze
- Posts: 123
- Joined: Thu Nov 26, 2015 6:02 am
- Location: Tennessee
Fence off worms and mushys

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BLAZE KING Lv 1140 TRIO
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Fence off worms and mushys
You already have full protection against PvP at the witch's hut now you want protection against PvM... That witch's hut is protected too much as it is you don't need any more protection there
Last edited by Cleopatra on Wed Aug 17, 2016 10:15 am, edited 1 time in total.
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Blaze
- Posts: 123
- Joined: Thu Nov 26, 2015 6:02 am
- Location: Tennessee
Re: Fence off worms and mushys
More like players vs pricks. Sure the PvP restriction is nice to keep the vultures off. Its not just me who would benefit from this. Outlaws lose the ability to torment players with hordes of unwanted monsters. If you can handle mushys step inside the gate. I'm only voicing my opinion. Cleo I figured you of all people would be for something that helps players enjoy their game. I usually tank for lower lvs there. But not mushys. Or worms. We aren't all invincible.Cleopatra wrote:You already have full protection against PvP at the witches hut now you want protection against PvM... That which is what is protected too much as it is you don't need any more protection there


BLAZE KING Lv 1140 TRIO
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- Posts: 583
- Joined: Tue Mar 11, 2014 4:12 am
Re: Fence off worms and mushys
Blaze has a fair point with saying outlaws that come from their spawn gather mass amounts of stronger monsters and release onto lower level players and pets. It takes away from players experience and makes it worse when that happens. I do have to give a +1 for some form of barrier to prevent this from happening.
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Fence off worms and mushys
Yes please I want people to enjoy the game but I already think the witch's hut has plenty of protection. I try to only take my pets where there is no monster they can kill them one on one. If your under 2K that map is risky to take your pets in. I paid good money for my pets and I wouldn't take them to that map and I'm under 2K. Yeah I can see how it could be tempting but I would want a more safer location :-/
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- DaHobbit
- Posts: 563
- Joined: Thu Apr 04, 2013 12:00 am
- Location: Texas
Re: Fence off worms and mushys
Though spawn killing is an issue on almost every map, I do not like the idea of fencing in spawn areas except for some type of spawn event. Yes, I know the outlaw map poses this issue, and maybe the fix would be to move the outlaw map to another part of the world. Either spawn outlaws somewhere else, which would open up that map for quests, shops, spawns, etc, or just move the map to a better place - I think those would be the better options. Fencing in spawn areas - I don't agree.
DaHobbit - Game Master (GM)
- Blaze
- Posts: 123
- Joined: Thu Nov 26, 2015 6:02 am
- Location: Tennessee
Re: Fence off worms and mushys
I guess there's no true way to resolve the spawn killing. It had got so bad I quit playing 3-4 days and come back to find buying pets with cash was added. For all it's worth I know it's some chump kids pulling this crap. It boils down to no respect for others. Its misuse of spawning monsters and ruins other players enjoyment. I don't frequent this map now solely because my $5 pets lives can be exstinguished in only a few seconds. Maybe I am expecting too much.
BLAZE KING Lv 1140 TRIO
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Fence off worms and mushys
As far as I know, there is talk again of the possibility of changing the monsters' targeting mechanics so that herding /spawn killing would not be an issue anymore at all.... hope it comes to fruition
Beeware the Spiral Blitzbees...

- Dr-Octopus
- Posts: 293
- Joined: Fri Aug 07, 2015 5:25 am
Re: Fence off worms and mushys
Oulaw people likes to kill other.They became outlaw because they killed lots of people.When they die they spawn right above the lion map where mushhymen and worms spawns too.As there intention is to kill other so what they do is drag alot of worms and mushhymen and drops or put on you.If they die they spawns just above that map so its easy for them to come back amd kill you by throwing knife and worms or mushymen will kill you.
Here my suggestion-
Move outlaw map just near the mage tower.Or inside the dungeon of ghost archer map.So it makes the outlaw more challenging to get out frm there.
Here my suggestion-
Move outlaw map just near the mage tower.Or inside the dungeon of ghost archer map.So it makes the outlaw more challenging to get out frm there.



- Blaze
- Posts: 123
- Joined: Thu Nov 26, 2015 6:02 am
- Location: Tennessee
Re: Fence off worms and mushys
See Doc Oc gets what I'm laying down. Outlaw not get To be outlaw by being nice. I like Docs idea too about the outlaws spawn being repositioned. Maybe that peninsula on the lizard egg map. Where the Vikings are.. There's a botnan at pirate map which port players to this map. That would make an ideal spawn point fo outlaws. Because as it stand their current spot provides an outlaw with (like doc said) the means to torment players. If outlaw dies he's right back in ten seconds. But as it stands I'm thinking like Americas future president.... Put a fence up...Dr-Octopus wrote:Oulaw people likes to kill other.They became outlaw because they killed lots of people.When they die they spawn right above the lion map where mushhymen and worms spawns too.As there intention is to kill other so what they do is drag alot of worms and mushhymen and drops or put on you.If they die they spawns just above that map so its easy for them to come back amd kill you by throwing knife and worms or mushymen will kill you.
Here my suggestion-
Move outlaw map just near the mage tower.Or inside the dungeon of ghost archer map.So it makes the outlaw more challenging to get out frm there.

BLAZE KING Lv 1140 TRIO