Customization of Non-Mage Skills
Posted: Tue Dec 13, 2016 10:45 pm
Currently:
Mages have a big custom advantage, they can choose which spells they want to use, and this allows them to be able to buy pots and other stuff they need. What about Non-Mage? On my swordsmen I'm stuck with 4 skills, 2 of them I dont need/never use what to do, meaning I can only use two type of pots/knives at a time.
Presented Idea:
Have skills like spells, you can buy them at shop and they have a minimum level. For example, let's say the pet shop sells a lvl 25 swordsmen skill, once a swordsmen is atleast level 25 he can go and buy it, then use it, and if he doesn't want it he can trash it. This will also allow for many more skills to be made instead of just 1,2,3 or 4. This could allow for many players to go non mage and balance out the classes because you can pick and choose which skills will work for you for that one task. Each skill will still take 1 space, so you can only have maximum of 6 skills/pots/knives. This way we can do more then just knives and freeze pots and help balance classes out.This allows players to custom make things they want, not have the game pre-do it for them, which is why I think this could be a big hit
What is customization of Non-Mage skills?
Skills such as fire, freeze critical etc.
There is a poll created to this to vote for what you want, I created a separate topic for this(Original one in the concrete ideas) so we can do a poll.
Mages have a big custom advantage, they can choose which spells they want to use, and this allows them to be able to buy pots and other stuff they need. What about Non-Mage? On my swordsmen I'm stuck with 4 skills, 2 of them I dont need/never use what to do, meaning I can only use two type of pots/knives at a time.
Presented Idea:
Have skills like spells, you can buy them at shop and they have a minimum level. For example, let's say the pet shop sells a lvl 25 swordsmen skill, once a swordsmen is atleast level 25 he can go and buy it, then use it, and if he doesn't want it he can trash it. This will also allow for many more skills to be made instead of just 1,2,3 or 4. This could allow for many players to go non mage and balance out the classes because you can pick and choose which skills will work for you for that one task. Each skill will still take 1 space, so you can only have maximum of 6 skills/pots/knives. This way we can do more then just knives and freeze pots and help balance classes out.This allows players to custom make things they want, not have the game pre-do it for them, which is why I think this could be a big hit
What is customization of Non-Mage skills?
Skills such as fire, freeze critical etc.
There is a poll created to this to vote for what you want, I created a separate topic for this(Original one in the concrete ideas) so we can do a poll.