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Customization of Non-Mage Skills

Posted: Tue Dec 13, 2016 10:45 pm
by terminator
Currently:
Mages have a big custom advantage, they can choose which spells they want to use, and this allows them to be able to buy pots and other stuff they need. What about Non-Mage? On my swordsmen I'm stuck with 4 skills, 2 of them I dont need/never use what to do, meaning I can only use two type of pots/knives at a time.

Presented Idea:

Have skills like spells, you can buy them at shop and they have a minimum level. For example, let's say the pet shop sells a lvl 25 swordsmen skill, once a swordsmen is atleast level 25 he can go and buy it, then use it, and if he doesn't want it he can trash it. This will also allow for many more skills to be made instead of just 1,2,3 or 4. This could allow for many players to go non mage and balance out the classes because you can pick and choose which skills will work for you for that one task. Each skill will still take 1 space, so you can only have maximum of 6 skills/pots/knives. This way we can do more then just knives and freeze pots and help balance classes out.This allows players to custom make things they want, not have the game pre-do it for them, which is why I think this could be a big hit

What is customization of Non-Mage skills?
Skills such as fire, freeze critical etc.


There is a poll created to this to vote for what you want, I created a separate topic for this(Original one in the concrete ideas) so we can do a poll.

Re: Customization of Non-Mage Skills

Posted: Tue Dec 13, 2016 11:51 pm
by madmaniacal1
As a player, I only have this to add. If other classes were to get these options, then mages and archers should gain use of speed potions as a balance option.

Re: Customization of Non-Mage Skills

Posted: Wed Dec 14, 2016 1:46 am
by Ryaca
I completely agree with Madmaniac

Re: Customization of Non-Mage Skills

Posted: Wed Dec 14, 2016 8:00 am
by WARBRINGER
I agree with this. This would a) Balance all the classes, as they are more alike b) Be more fun, and more practical for each class.

Re: Customization of Non-Mage Skills

Posted: Thu Dec 15, 2016 12:12 am
by DAVEmanda
madmaniacal1 wrote:As a player, I only have this to add. If other classes were to get these options, then mages and archers should gain use of speed potions as a balance option.
Dancers with 2-3 speed? no thank you, I can get one archer that keep dancing without knives or speed but if you add speed for then I won't get him -.-

Re: Customization of Non-Mage Skills

Posted: Sat Dec 17, 2016 9:30 pm
by Blaze
To balance classes out all classes would need mana. Skills used by all classes would consume mana. The more mana the more damage. This would make all classes have to spend stat points differently . Not just a flat 25,30, or 40% life recuction. So for an archer to use fire arrows he would have to tap the fire icon each time like a mage casts his spells. Fire arrows continue as long as mana lasts. But must tap for each hit. And a swordsmans fire , same thing. Tap continually until mana gone. Ect Balance

Re: Customization of Non-Mage Skills

Posted: Sun Dec 18, 2016 9:17 am
by WARBRINGER
Blaze wrote:To balance classes out all classes would need mana. Skills used by all classes would consume mana. The more mana the more damage. This would make all classes have to spend stat points differently . Not just a flat 25,30, or 40% life recuction. So for an archer to use fire arrows he would have to tap the fire icon each time like a mage casts his spells. Fire arrows continue as long as mana lasts. But must tap for each hit. And a swordsmans fire , same thing. Tap continually until mana gone. Ect Balance
I do not like this idea. But if it were to be implemented, it could be introduced as "Stamina"

It would end tricky PvP fights in the middle, for example.
It seems too much work for the player to do in PvP and out on the field :(

Re: Customization of Non-Mage Skills

Posted: Wed Jun 21, 2017 8:27 am
by NightBaby
madmaniacal1 wrote:As a player, I only have this to add. If other classes were to get these options, then mages and archers should gain use of speed potions as a balance option.
I disagree.
Mages and archers are of course ranged classes. They have at most 8 range, the most melee have is 2. They can attack from a distance and get away, melee has to be up close and personal so we use speed and/or stuns to catch up (or run away lol)