Clan relationships

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
wiseguy
Posts: 11
Joined: Sat Jan 10, 2015 3:45 am

Clan relationships

Post by wiseguy »

Clan allies was a good addition to the game, but I would like to see the concept taken further, with perhaps a 4 tier relationship system.

1. Ally: towers guards and gates treat allied clans as if they were in the same clan (minus access to building menus)

2. Friendly: towers and guards will not attack or defend players in clans with this designation. Gates may be selected by duke or lord whether to allow access or not.

3. Neutral: essentially current settings for unallied clans, except guards don't attack unless provoked.

4. Enemy: towers and guards will attack players in enemy clans on sight, no provocation needed.

All clans neutral by default, Duke sets new relationship status with command
"/clan [name of clan] [new status]"

To reduce abuse, status won't change until server restart.
Post Reply