Clan allies was a good addition to the game, but I would like to see the concept taken further, with perhaps a 4 tier relationship system.
1. Ally: towers guards and gates treat allied clans as if they were in the same clan (minus access to building menus)
2. Friendly: towers and guards will not attack or defend players in clans with this designation. Gates may be selected by duke or lord whether to allow access or not.
3. Neutral: essentially current settings for unallied clans, except guards don't attack unless provoked.
4. Enemy: towers and guards will attack players in enemy clans on sight, no provocation needed.
All clans neutral by default, Duke sets new relationship status with command
"/clan [name of clan] [new status]"
To reduce abuse, status won't change until server restart.
Clan relationships
Moderator: Game Administrators