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Re: Script engine for quests

Posted: Fri Sep 22, 2017 12:39 am
by madmaniacal1
DAVEmanda wrote:
madmaniacal1 wrote:I'm not the best programmer by any stretch of the imagination, but perhaps this idea could be used for a quest that all players would do.

Int getlevel()

If (quest complete)
then (reward×(level))

This idea would allow players of all levels to gain an appropriate reward for the quest, without being too powerful for new players, or seen as pitiful by higher levels.
This is idea is already implement in some of the new quests. Maybe no a Multiplication but yes different XP depending of lvl.

In the ice cave for example some quests gives you 1 lvl no matter what lvl you are
True, but I'm referring more along the lines of rules based quests or daily quests.